Poll

Do you want to have guns in crpg?

Yes, that would be nice.
78 (26.4%)
No i have enough ego shooter games.
188 (63.5%)
Maybe , but wait until fire and sword comes out and then we can see how it is.
30 (10.1%)

Total Members Voted: 296

Author Topic: GUNS IN CRPG  (Read 9470 times)

0 Members and 1 Guest are viewing this topic.

Offline The_Bloody_Nine

  • Marshall
  • ********
  • Renown: 946
  • Infamy: 108
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • "I am still alive"
    • View Profile
Re: GUNS IN CRPG
« Reply #90 on: March 29, 2011, 02:45:48 pm »
0
(click to show/hide)
Is that No one lives forever?

Offline Nemeth

  • Knight
  • ***
  • Renown: 34
  • Infamy: 6
  • cRPG Player
    • View Profile
  • Game nicks: Nemeth
  • IRC nick: Nemeth
Re: GUNS IN CRPG
« Reply #91 on: March 29, 2011, 02:48:19 pm »
0
Nah, that picture was taken on EU1 during peak hours.

trololol

Offline Haxbo

  • Beggar
  • Renown: 0
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: GUNS IN CRPG
« Reply #92 on: March 29, 2011, 04:12:13 pm »
0
This would be a bad idea. really.

Offline Phalanx300

  • Knight
  • ***
  • Renown: 45
  • Infamy: 24
  • cRPG Player
    • View Profile
Re: GUNS IN CRPG
« Reply #93 on: March 29, 2011, 07:14:28 pm »
0
The same as a xbow?

Bullet speed is the same as bolt speed?
Bullet trajectory? Guns can shoot far away than xbow.

I play MandMusket, i can tell you that the guns in this mod don't behave as xbows.

But you're right about historical accuracy, that's bs, Calradia doesn't exist so no history at all...

In terms of balance, and fps like, sorry but guns will change the mod. First everybody will buy one, some will stack 3 guns (and hide camping), and how to balance that new weapon? It would be stronger than any ranged weapon (that's why we don't use xbow and bows anymore).
About low accuracy : it's bs, you don't need accuracy at point blank, "bang" you're dead. And what will you do when a clan (a smart one) will start to shoot in volley? 10 or 15 guns shooting in the same direction don't realy need accuracy, then we will see a new style of battles, but nothing related to cRPG.

As I said before the early gunarms would play very different then 22nd mod...

Here's an arquebus I'm talking about, form pike and shot erea:

http://www.youtube.com/watch?v=Dy3Oct1-AWY&feature=related

2/3 Shots a minute..... There's this other video where a guy takes longer then a minute to reload.

As I said it would have very low rate of fire to balance things out. It would have bad accuracy so an wide shooting area so its depends somewhat on luch to hit your target.

Thats just crappy argument, for those same reasons people are now using multiple crossbows? Stuff like that is probably not even allowed. And if it happened a simple rule would take care of it.

Its true at point blank you don't need it at much, though with the heavy armours it still shouldn't be insta-death.

Thats just stupid, its like saying don't add shields or people will form clans and use shieldwalls! And the arquebus would be more inaccurate then muskets,

So once again it will be worse then in Mount and Musket mod.




Really don't get why people are so heavilly against more diversity on this mod, especially seeing its what makes this mod great. And it wouldn't even be overpowered....  :|
« Last Edit: March 29, 2011, 07:15:32 pm by Phalanx300 »

Offline Madcat

  • Peasant
  • *
  • Renown: 6
  • Infamy: 0
  • cRPG Player
    • View Profile
  • Game nicks: Fallen_Ferroh
Re: GUNS IN CRPG
« Reply #94 on: March 29, 2011, 07:26:54 pm »
0
Guys there is an excellent suggestion how to implement, balance it and not screw everything up in this topic

http://forum.c-rpg.net/index.php/topic,3368.0.html