Author Topic: Lower bonuses for higher skill levels  (Read 509 times)

0 Members and 1 Guest are viewing this topic.

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 2975
  • Infamy: 2504
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Lower bonuses for higher skill levels
« on: June 10, 2012, 03:34:49 pm »
-10

Offline BlackMilk

  • Polearm Lover
  • Earl
  • ******
  • Renown: 370
  • Infamy: 144
  • cRPG Player
    • View Profile
  • Game nicks: el_Banduri
Re: Lower bonuses for higher skill levels
« Reply #1 on: June 10, 2012, 03:36:24 pm »
0
So everyone would go 18/18?

Offline Leshma

  • Kickstarter Addict
  • King
  • **********
  • Renown: 2232
  • Infamy: 1876
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • VOTE 2024
    • View Profile
Re: Lower bonuses for higher skill levels
« Reply #2 on: June 10, 2012, 03:38:48 pm »
0
18/18 and heavy hybrization I guess. Hybrids are fun.

Offline Kalp

  • Marshall
  • ********
  • Renown: 750
  • Infamy: 253
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
  • Form ranks, you maggots!
    • View Profile
    • Kahhhaaargaar!!! Uuurrr!!!
  • Faction: Grey Order
  • Game nicks: Kalp_the_Grey
  • IRC nick: Kalp
Re: Lower bonuses for higher skill levels
« Reply #3 on: June 10, 2012, 04:19:55 pm »
+2
Unlimited customization of char points/skills, that's what people love. More differences=more fun. So no.
visitors can't see pics , please register or login
The goal of Strategus battles shouldnt be to deprive your enemies of players, but to have full roster both sides and have the gear/tactics/strategy win the day rather than lack of merc support.

Offline Zisa

  • Count
  • *****
  • Renown: 272
  • Infamy: 124
  • cRPG Player
    • View Profile
  • Faction: I am not at liberty to say.
Re: Lower bonuses for higher skill levels
« Reply #4 on: June 10, 2012, 05:05:18 pm »
0
No.
Hybrids were a cause of many a whine for some time, pre upkeep and after.
Alas nodachi
remembers glorious spring
a tin can's hatchet.
http://www.moddb.com/members/psychotropicdog

Offline Momo

  • Baron
  • ****
  • Renown: 141
  • Infamy: 170
  • cRPG Player
    • View Profile
  • Game nicks: _Momo_
  • IRC nick: Momo
Re: Lower bonuses for higher skill levels
« Reply #5 on: June 10, 2012, 05:09:27 pm »
0
No.
I was the first one who started -1-ing everyone, now everyone does it to everyone.

visitors can't see pics , please register or login

Offline Zlisch_The_Butcher

  • King
  • **********
  • Renown: 1272
  • Infamy: 971
  • cRPG Player
    • View Profile
  • Faction: Faction: Frisian Church of Mork The Goat God
  • Game nicks: Zlisch
  • IRC nick: IRC nick: Tears
Re: Lower bonuses for higher skill levels
« Reply #6 on: June 10, 2012, 05:10:52 pm »
0
This isn't a buff to hybrids...
Also, put it on 7 if anything, you can easily run a 21/21 build.
« Last Edit: June 10, 2012, 05:36:45 pm by Zlisch_The_Butcher »
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: Lower bonuses for higher skill levels
« Reply #7 on: June 10, 2012, 05:12:03 pm »
0
Yes, but you numbers need smoothing, otherwise no one would ever go further than level 6 in any of those skills.

This opens for more build diversity actually. At the moment in a melee build if you get more str you will always take more PS too.

Offline Templar_Steevee

  • Duke
  • *******
  • Renown: 613
  • Infamy: 128
  • cRPG Player
  • Pew-pew for victory!!!
    • View Profile
  • Faction: Templar
  • Game nicks: Templar_Steevee, Templar_catchArabbit, Gangtroll
Re: Lower bonuses for higher skill levels
« Reply #8 on: June 12, 2012, 01:40:47 pm »
0
NO.
Extreme bulids makes this game more fun. For example: hi agi runners are nigthmare for archers, and hi str plated maulers are deadly for almost everyone.

IMO extreme bulids forces players to be more skilled and think more how to figth against others.
Archer forever :D