Author Topic: Suggestions  (Read 666 times)

0 Members and 1 Guest are viewing this topic.

Offline Vicious666

  • Baron
  • ****
  • Renown: 88
  • Infamy: 61
  • cRPG Player
  • becouse an image is worth a thousand words
    • View Profile
  • Game nicks: Vicious666_xXx
  • IRC nick: Vicious666
Suggestions
« on: June 03, 2012, 09:54:19 pm »
+1
1) hybrid xp-gold systembest of old and new mixed together.   also a shared kill experience, if we have return of   xp/hold for kills,      killers  should get   xp/gold based on how much dmg they did to the target, not only counting final blows



2) pvp, imho  a better level scaling will be a boost to more interestind and dedicate builds,  dunno maybe up to lev 38-38     instead 34-35 as now   (i am talking about reasonable  levels that ppl can accomplish in long term )


3)a classific, like old dark age of camelot,  or a duel system where   more duel you win more "rating" you get but for get more and more you need to duel and defeat player of similar rate or superior,         if you  very good you will have no gain to killing player who suck totally,  this will bring competition,  a  gain to duel,      you defeat a good player you get xp/gold,       and the top player of the month win a loom or whatever.

Classific also give titles such as sir, knights, baron, lord, etc etc

4) permanent strategus, persistent strategus, but no on the website,  IN GAME, with a larger map that  the normal one,  dunno if is possible, where   clans have permanent castles,  and fight for conquer all in the map, when one alliance or  faction win,  all get reset,  and member of that faction for a month have extra xp/gold gain.
Even multiple server that will simulate parts of the map.             but this will require a lot of work i dont know the limit of the engine or the netcode for something like that,  MASSIVE

5) bonus in game for killing streak, or  k/d ratio.  maybe at certain %                with fixed numbers,         3 kills in a raw+100 xp  5+200  10+ 500  etc etc.

6) Looting system,  yeah you heard me  LOOTING VICTIMS, even theyr armor, gauntlets etc     

7) armor durability/weapon,     chance to break even   armors, weapons, not becouse you not pay upkeep but becouse you use them,            you use repetedly your big fat axe vs a shield and a plate? sure you eat the shield but your axe also risk to be broken,          or when you parry with a  WOOD  WEAPON, you slowly consume it,     and need to be repaired or get broken in fight,  of course not broken 4 ever  you can always repair it, but broken for that round

8) new animations, like  dual sword,   shield attacks such as bashing that push down ppl,  special attacks,     for all weapons,   crouching

9)  new armor-weapons, i see a lot of good new weapons texture armors etc   in many new mods. maybe we can ask to use them.

10) bleeding/healing system, you get wounded? you can slowly  bleed to death, if is a mortal wound,      + relative healing skill for use bandages, that stop bleeding or even heal yourself  maybe

11) stamina system, not very invasive that make slow the game, but that matters overall avoiding stupid spammers jumpers etc

12)  arrow intercept : ability to block arrow incoming  with weapons maybe at low % like 20%

13)  Bet system,    you can bet on who will win a duel,  [/size]   a % go to the winner of the duel remainto winners of bet,   ,      example     dueller:  A  vs B,     -       2 guys bet 1k on A  3 guys bet 1k at B,         A wins,         A receive 500,           10% of total money  on the bet.
remain 4500 is divided between  the 3 guys that have bet on A,   so 4500/3 = 1500


14) weapon specialization,  yes you heard me,    specialization = new skill,       example  specialization in  1h swords,  more you use your weapon more your skill grow, and add a small wpf/speed/dmg bonus.       such as ultima online system of growing ,              you swing = you get xp = you get more proficiency in that weapons that system can be expanded to anything also,  like shield proficiency, armor, riding etc etc
« Last Edit: June 03, 2012, 10:00:41 pm by Vicious666 »

Offline engurrand

  • Psychopath
  • Earl
  • ******
  • Renown: 359
  • Infamy: 101
  • cRPG Player
  • Trifecta
    • View Profile
  • Faction: The Kingdom of Veluca
Re: Suggestions
« Reply #1 on: June 04, 2012, 12:30:38 am »
0
1) hybrid xp-gold systembest of old and new mixed together.   also a shared kill experience, if we have return of   xp/hold for kills,      killers  should get   xp/gold based on how much dmg they did to the target, not only counting final blows



2) pvp, imho  a better level scaling will be a boost to more interestind and dedicate builds,  dunno maybe up to lev 38-38     instead 34-35 as now   (i am talking about reasonable  levels that ppl can accomplish in long term )


3)a classific, like old dark age of camelot,  or a duel system where   more duel you win more "rating" you get but for get more and more you need to duel and defeat player of similar rate or superior,         if you  very good you will have no gain to killing player who suck totally,  this will bring competition,  a  gain to duel,      you defeat a good player you get xp/gold,       and the top player of the month win a loom or whatever.

Classific also give titles such as sir, knights, baron, lord, etc etc

4) permanent strategus, persistent strategus, but no on the website,  IN GAME, with a larger map that  the normal one,  dunno if is possible, where   clans have permanent castles,  and fight for conquer all in the map, when one alliance or  faction win,  all get reset,  and member of that faction for a month have extra xp/gold gain.
Even multiple server that will simulate parts of the map.             but this will require a lot of work i dont know the limit of the engine or the netcode for something like that,  MASSIVE

5) bonus in game for killing streak, or  k/d ratio.  maybe at certain %                with fixed numbers,         3 kills in a raw+100 xp  5+200  10+ 500  etc etc.

6) Looting system,  yeah you heard me  LOOTING VICTIMS, even theyr armor, gauntlets etc     

7) armor durability/weapon,     chance to break even   armors, weapons, not becouse you not pay upkeep but becouse you use them,            you use repetedly your big fat axe vs a shield and a plate? sure you eat the shield but your axe also risk to be broken,          or when you parry with a  WOOD  WEAPON, you slowly consume it,     and need to be repaired or get broken in fight,  of course not broken 4 ever  you can always repair it, but broken for that round

8) new animations, like  dual sword,   shield attacks such as bashing that push down ppl,  special attacks,     for all weapons,   crouching

9)  new armor-weapons, i see a lot of good new weapons texture armors etc   in many new mods. maybe we can ask to use them.

10) bleeding/healing system, you get wounded? you can slowly  bleed to death, if is a mortal wound,      + relative healing skill for use bandages, that stop bleeding or even heal yourself  maybe

11) stamina system, not very invasive that make slow the game, but that matters overall avoiding stupid spammers jumpers etc

12)  arrow intercept : ability to block arrow incoming  with weapons maybe at low % like 20%

13)  Bet system,    you can bet on who will win a duel,  [/size]   a % go to the winner of the duel remainto winners of bet,   ,      example     dueller:  A  vs B,     -       2 guys bet 1k on A  3 guys bet 1k at B,         A wins,         A receive 500,           10% of total money  on the bet.
remain 4500 is divided between  the 3 guys that have bet on A,   so 4500/3 = 1500


14) weapon specialization,  yes you heard me,    specialization = new skill,       example  specialization in  1h swords,  more you use your weapon more your skill grow, and add a small wpf/speed/dmg bonus.       such as ultima online system of growing ,              you swing = you get xp = you get more proficiency in that weapons that system can be expanded to anything also,  like shield proficiency, armor, riding etc etc


15) Allow in game boners

Fixed
visitors can't see pics , please register or login

Offline BashirKhan

  • Knight
  • ***
  • Renown: 37
  • Infamy: 16
  • cRPG Player
    • View Profile
Re: Suggestions
« Reply #2 on: June 04, 2012, 07:13:55 am »
0
:mrgreen:

Offline Tiger

  • Marshall
  • ********
  • Renown: 853
  • Infamy: 57
  • cRPG Player
  • Made In China
    • View Profile
  • Game nicks: TigerGirl; MooMooMilk; BobaBubbleTea; TerraCotta; Tuberculosis; BoomStickGirl
Re: Suggestions
« Reply #3 on: June 04, 2012, 07:30:18 am »
0
I only like suggestion 3... and you're kind of  asking too much there...

Suggestions 4 and 6 are you crazy?
4 would just turn the game into a completely different game like a copycat of skyrim or minecraft or like a regular mmorpg, and 6.. looting (stealing) is just so... so... wrong, especially from peasants.
visitors can't see pics , please register or login

"The long united must divide; the long divided must unite."
"How many things, before and after, all melt into gossip and laughter."

Offline Vicious666

  • Baron
  • ****
  • Renown: 88
  • Infamy: 61
  • cRPG Player
  • becouse an image is worth a thousand words
    • View Profile
  • Game nicks: Vicious666_xXx
  • IRC nick: Vicious666
Re: Suggestions
« Reply #4 on: June 04, 2012, 07:47:27 am »
0
I only like suggestion 3... and you're kind of  asking too much there...

Suggestions 4 and 6 are you crazy?
4 would just turn the game into a completely different game like a copycat of skyrim or minecraft or like a regular mmorpg, and 6.. looting (stealing) is just so... so... wrong, especially from peasants.


asking too much? you ever head about man going to the moon etc?

Offline chadz

  • The lazy
  • Supreme Overlord
  • *******
  • Renown: 3188
  • Infamy: 724
  • Sir Black King A Gentleman and a Scholar
    • View Profile
  • Faction: irc://
  • IRC nick: chadz
Re: Suggestions
« Reply #5 on: June 04, 2012, 07:48:15 am »
+1
learn2topic