First offense: building at spawn a catapult and a siege tower... (i broke the weapon rack and he started teamattacking me, check the logs and youll see me reporting him shortly afterwards). It seems that someone had already attacked the catapult, as it was on half health.
As it was spoken in this thread a few days ago, from canary, NA admin:
It's been said before, but I will hereby make this stance more public:
If you are building a catapult in siege or battle mode, the amount of time you are wasting is tantamount to leeching.
If you are building a catapult outside of NA_3, you will be kicked for it.
This should also apply to siege towers. The maps are designed to have enough entry points not to need either of these kind of items to succeed, and they take a person too far out of commission for too long, especially considering the short time limit on the round.
I won't extend this necessarily to every other construction, as some of them could be of less marginal use considering their smaller build requirements and less finicky functionality.
So, the pics:
And after this, we change map, and we go to a completely different issue... Gate openers as defenders. Peter881_the_Grey opens the gate as a defender, then immediately (understandable) this knight who says ni teamkills him (the mauler hitting the peregrin in the screen. This leads to the gate not closing (i think thats what the grey guy was trying to do, but he lost us the round instead thanks to the other guy).
So a gate opener (who tried to close it immediately afterwards) and an intentional tker, are these things acceptable?
I managed to get only 1 decent screen of this, but what happened (again, checkable in the logs):