Author Topic: Strategus : Complete overhaul suggestion  (Read 848 times)

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Offline Crob28

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Strategus : Complete overhaul suggestion
« on: May 26, 2012, 07:03:30 pm »
+7
Ok first off this is something I've been thinking about for only the last day or two so if it sounds like utter shite feel free to say say  :lol: as it stands atm, I think it is fair to say that strategus isn't that much fun for most of the playerbase, for a variety of reasons that are covered quite comprehensively in other topics so I won't go into that here.  As such, I've been thining about a way to make the concept of strategus (which I think has awesome potential) into something we can all enjoy more.

As suggested by the title, I'm thinking big changes are in order, starting with the removal of crafting from the game (prob gonna attract some heat here but bear with me) and a total change to the way recruiting works.  To best illustrate my ideas it's best to simply look at the way the single player campaign works in warband, the player recruits "classes" of troops who have their own unique gear pools and who can be upgraded to stronger types with better gear over time or through combat.

Transferring this concept over to strat, every player would be able to recruit a random number of a random type of troop once per day/week (the numbers etc would be for balance folks to decide) who would come equipped with their own gear (hence why crafting is gone, less crafting, more fighting  :twisted:), the player may then select the option to train them for slow level ups, or go off and attack other players for faster upgrades.  As this could lead to people farming inferior opponents some sort of system would have to be implemented to stop growth when the battle is very unbalanced (in terms of troop number/class, not player numbers, sort out your own rosters  :lol:).

In place of inventory managment before battles would simply come roster management instead, say for example the player has 30 infantry type troops, 30 ranged and 30 cav (random example) he would look at his roster of players, and assign them the classes they are able to spawn as (ideally just to ensure the best players of a certain class are guaranteed to get a spot as that class).

I believe that the above recruiting/upgrading process should be reasonably quick, to encourage more time on the battlefield, and make defeats less time consuming for individuals and clans alike.

Furthermore, I would impose a hard cap on the number of troops that any player is able to command, and this number would have to be fairly low (again would be for balance team, but lets for now say 200) this way when a clan wants to march to war they literally have to summon their members, gather their strength, and march as one towards their target on the strat map.  This would add a layer of strategy to war in strat as a careful balance would be needed (imagine seeing a clan send all their members out to attack but then getting shafted from an attack to their exposed rear  :P) .  For battles one member would simply initiate the attack and the others within range would select to join.

This would give increased value to individual players whilst also helping smaller clans have a chance against bigger opponents, consider this, a small clan wishes to go to war but they dont have the manpower so they post in merc recruitment (or contact known friends) asking for players to bring their individual warbands to join them for death and glory.  Again this would add more immersion, individual players may become known for being reliable fighters with a powerful contingent of their own "oh shit X clan is coming and they have Y player with them".  Futhermore, players would have to establish themselves as being trustworthy, can you imagine the rage if said individual (mercenary basically) player was to decide to turn against the clan who hired him because their enemies offered him more  :lol:

I'm sure there was other stuff I wanted to say so I may edit this post, sorry for how long it is and thank you if you read it all lol.

TLDR : Make strat more like native singleplayer, but multiplayer :P


Offline FRANK_THE_TANK

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Re: Strategus : Complete overhaul suggestion
« Reply #1 on: May 27, 2012, 02:12:54 am »
0
Use dot points, this wall of text is too hard to deal with :/
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Offline Herkkutatti

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Re: Strategus : Complete overhaul suggestion
« Reply #2 on: May 27, 2012, 02:33:15 am »
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Well done 5/5 easy to read.
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Offline Bjarky

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Re: Strategus : Complete overhaul suggestion
« Reply #3 on: May 27, 2012, 03:17:50 am »
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would be a nice change for a change  :D

Offline Tomas

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Re: Strategus : Complete overhaul suggestion
« Reply #4 on: May 28, 2012, 11:27:06 am »
+1
I'd be happy to see any or all of those changes in Strat especially the cap on troop numbers which is something I have suggested in the past.

I quite like equipment crafting though so whilst I would accept your system I would prefer a system that leaves it in.

To adapt equipment crafting to your proposals you could do the following
- Troops gain XP in battles or whilst training
- Troop XP governs what gear they are allowed to wear.  You could make it so that XP = the max amount that can be spent on equipment
- In order to buy new gear you must be in a fief however you get to pick what that gear is using customizable templates
- When deciding on the cost of the upgrade, the game factors in the crafting skills of everybody that is present within the fief

So if I want to upgrade my peasant (with Rawhide Coat and Pitchfork) into an archer (with TWO and Horn Bow/Arrows) then normally it will cost me 255.04 gold per troop (43.64+201.85+5.20-0.16-4.19) and an individual troop will need 256XP in order to upgrade.  If however there is someone in the fief I am in that can make Horn Bows for just 131.85 gold, then I will buy from them instead and only have to pay 185.04 for my troop upgrade.  If that crafter happens to make MW Horn Bows then even better as I will get a MW Horn Bow instead of a normal one.  The troop will still need 256 XP though.

From the crafters point of view they will have to set themselves to "smithing" within a fief in order for their skill to count.  This is so that equipment crafters cannot also be crafting massess of goods.  The crafter will receive a % of the item cost equal to a third of their skill level.  So someone with 30 skill crafting an item for 100 gold will receive 10 gold (10%) of the item cost whenever someone upgrades a troop using their item.

Other things this system will do is
- allow troop upkeep to be linked to their equipment to make tin cans on plated charges very expensive and therefore rare
- allow clans to get a small discount (upto 33%) from using their own equipment crafters in fiefs
- allow multiple clans to group together and establish an easy to use central crafting fief without having to mess around
- allow independant Blacksmiths to set up shop and advertise their location so that people come to them to buy stuff
- add a risk/reward system with upgrading troop equipment.  Do you wait and upgrade in a single jump as it is cheaper overall but means you could lose high XP troops as they still only have crap gear, or do you upgrade in jumps which protects your troops somewhat but is more expensive in the long run

Finally - I think in order for all this to work, troops recruited in Castle's will have to come with 200 free XP whilst Town and Village recruits come with 0 XP.  Also, there will need to be a system whereby the winner of a battle gets a random % of their killed troops back over time as otherwise it will be too hard to preserve high XP troops

« Last Edit: May 28, 2012, 11:57:04 am by Tomas »

Offline Garem

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Re: Strategus : Complete overhaul suggestion
« Reply #5 on: May 29, 2012, 04:32:57 am »
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Very good notes, although the text wall is hard for some people to read. Here's the bullet-point format for those scared by Text Walls.


-Remove item crafting and buying entirely, focus on recruiting, fighting, training
-Gain troops from recruiting, which upgrade like native; experience gain from battles
-Limit total troop count to 200
-Allow nearby allies to join attacks
-Effectively removes inventory management for roster management; hire players according their main char class and skill.

And my personal note to add...
Especially with the troop limit, joining fights as they happen on the map with your troops, PLEASE add a "Follow Character" option. Having to click around would be very annoying.
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Offline Havoco

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Re: Strategus : Complete overhaul suggestion
« Reply #6 on: May 29, 2012, 04:36:42 am »
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Hmm  single player native persistent MMO, +1.
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