Author Topic: Faction Capital City  (Read 869 times)

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Offline Rhalzo

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Faction Capital City
« on: May 24, 2012, 08:57:56 am »
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"You are currently changing your capital city to . This will take until Sun, 08:17"

This is the message I've had for maybe a month or two and I haven't worried about it too much. But as of tonight, FIDLGB now has a castle and I'd like to make that our capital.

Is there anyway an admin could reset FIDLGB's capital city so that it can be changed? This imaginary Sun, 08:17 never seems to come to be.
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Offline Muki

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Re: Faction Capital City
« Reply #1 on: May 24, 2012, 10:05:07 am »
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Same here It's already pass Wednesday and Slezkh Castle still hasn't been set as the Cap
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Offline Bjarky

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Re: Faction Capital City
« Reply #2 on: May 24, 2012, 01:11:59 pm »
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the function is disabled, it usually only lets u set the first one.

Offline Harpag

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Re: Faction Capital City
« Reply #3 on: May 24, 2012, 01:44:54 pm »
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Therefore I waited with setting capital city until we took Praven, but it still has only symbolic meaning. Capital of Templars is our castle Samarra, so your situation is not bad  :wink:
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Offline Bjarky

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Re: Faction Capital City
« Reply #4 on: May 24, 2012, 02:02:11 pm »
+1
Tash Kulun ftw!
(click to show/hide)
Bestest and prettiest capital in Calradia.
Ah the luxury of having huts made of clay and camel dung, ah yumm, can u smell it?  :mrgreen:

Offline Lech

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Re: Faction Capital City
« Reply #5 on: May 24, 2012, 02:17:57 pm »
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Awesome capital, your people should be proud of it!

Offline KillerofFlowers

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Re: Faction Capital City
« Reply #6 on: May 24, 2012, 02:46:28 pm »
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is there a reason why its disabled?

Offline Bjarky

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Re: Faction Capital City
« Reply #7 on: May 24, 2012, 02:49:37 pm »
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It's function hasn't been coded yet, its supposed to give a bonus for the fief, when u have multible fiefs.
But it never got finished, so now its just for the lulz  :D

Offline KillerofFlowers

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Re: Faction Capital City
« Reply #8 on: May 24, 2012, 02:51:12 pm »
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they should really just finish it, sounds like it could be a quick thing to do

Offline Bjarky

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Re: Faction Capital City
« Reply #9 on: May 24, 2012, 02:56:06 pm »
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could be, but current code is a mess.
maybe when Harald shined it up, we could get this implemented too.

Offline Casimir

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Re: Faction Capital City
« Reply #10 on: May 24, 2012, 03:22:21 pm »
+1
As fiefs no longr generate income (except through taxation and visiting fees) the system is obsolete and has no function.
Turtles

Offline Bjarky

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Re: Faction Capital City
« Reply #11 on: May 24, 2012, 03:26:03 pm »
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well then it can always get a different function, like an effieciency boost or lower upkeep etc.

Offline Harpag

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Re: Faction Capital City
« Reply #12 on: May 24, 2012, 03:28:23 pm »
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Exactly. If I remember correctly, this function was OK only in first strat, pity that it's forgotten by devs.
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Offline Rhalzo

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Re: Faction Capital City
« Reply #13 on: May 24, 2012, 06:00:15 pm »
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Damn. Ok, well thanks for the info guys.
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Rhalzo's already in Chaos' cooler older brother clan, he's fine riding his motorcycle around in a leather jacket smoking cigarettes with GIRLS, our little treehouse isn't his speed anymore.