Author Topic: Autobalance  (Read 1741 times)

0 Members and 1 Guest are viewing this topic.

Offline Riddaren

  • Duke
  • *******
  • Renown: 601
  • Infamy: 298
  • cRPG Player Sir White Pawn
    • View Profile
  • Faction: Burg Krems
  • Game nicks: Riddaren, Matthaus
Re: Autobalance
« Reply #15 on: May 08, 2012, 07:01:12 pm »
0
well if autobalance already is about the K:D off a singel map it would be better too set the autobalance based on the K:D of the charpage so u wouldnt have the unfair first round and probably better overall balance too?

In that case round win/lose ratio would be a lot better. But not since ages back but the last 2 weeks maybe.
« Last Edit: May 08, 2012, 07:03:00 pm by Riddaren »

Offline Renten

  • Knight
  • ***
  • Renown: 36
  • Infamy: 4
  • cRPG Player
    • View Profile
Re: Autobalance
« Reply #16 on: May 08, 2012, 07:02:46 pm »
0
So when it switches a high K/D to the other side does it try to even it out by taking 3-4 negative K/D people over to the other team. Looking at the scores near the end of the map one team always ends up with (assuming 70-80players on) 10 or more players with 0 kills. Usually double the amount of 0 kill players on the other side. It is almost always the losing team, as if the balance tries to balance by giving the losing side a bunch of bad players so they can swarm, but since many skilled players can practically eat them faster than they can come it rarely works out.

Wouldn't it work better if it evened out the negative K/D players on both sides? I mean padding the losing sides player numbers by giving them the worthless players is pretty unfair.
« Last Edit: May 08, 2012, 07:04:56 pm by Renten »