Author Topic: Add Battle standards in cRPG (as in Vikingr)  (Read 1705 times)

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Offline Thalamond

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Re: Add Battle standards in cRPG (as in Vikingr)
« Reply #15 on: March 20, 2011, 12:17:28 pm »
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erhmm dude, its already in the Vikingr mod (which is multiplayer), so why would it be weirder with cRPG?

And the guy who said "then you just need a better team" you obviously just want cRPG to stay the same, so what does your opinion matter anyway..
i don't mean to be rude, it's just, i think its a shame that so many people are ruining the Suggestions Corner with stupid/negative comments instead of constructive ones.

Offline Joxer

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Re: Add Battle standards in cRPG (as in Vikingr)
« Reply #16 on: March 20, 2011, 12:24:26 pm »
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So we should artificially make sure that teams dont suck. So sucky teams dont lose as easily? No thx.
Why is everybody telling me to think? I think, I just don't show it.

Offline Thalamond

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Re: Add Battle standards in cRPG (as in Vikingr)
« Reply #17 on: March 20, 2011, 12:33:01 pm »
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Well no, the buffs would be quite minor. If we used the 3% hp every 3 sec. i originally suggested, then the stronger team would still easily be able to kick the weak teams ass. In combat, attacks usually take around 20-100% of ones hp depending on their skills/weapon and your hp/armor, so basicly, it wouldn't change much, if the teams were completely unbalanced  :wink:

Offline Fluffy_Muffin

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Re: Add Battle standards in cRPG (as in Vikingr)
« Reply #18 on: March 20, 2011, 12:37:24 pm »
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No, already have healing tents
Defy me, and you will know what it is to stand against a god.

Offline Thalamond

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Re: Add Battle standards in cRPG (as in Vikingr)
« Reply #19 on: March 20, 2011, 12:39:52 pm »
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No we don't.  :lol:


EDIT:
So, any chance this will get implemented?
« Last Edit: March 23, 2011, 08:19:23 pm by Thalamond »