Author Topic: spawn protection  (Read 295 times)

0 Members and 1 Guest are viewing this topic.

Offline Dutchydave

  • Earl
  • ******
  • Renown: 322
  • Infamy: 178
  • cRPG Player
    • View Profile
  • Game nicks: LL_greatsage, Die_In_A_Fire, Dutchy, Halfcast, basic
spawn protection
« on: April 08, 2012, 01:22:57 am »
+3
It would be good if you could implement a spawn protection mode of about 5 to 10 seconds so all the cav that spawn right in the middle of 50 odd other team members wont bump everyone

Offline FRANK_THE_TANK

  • King
  • **********
  • Renown: 1312
  • Infamy: 339
  • cRPG Player Sir White Knight
  • FluckCucker
    • View Profile
  • Faction: A Free and proud Peasant of Fisdnar!!!
  • Game nicks: FRANK_THE_TANK
  • IRC nick: Sippy sip
Re: spawn protection
« Reply #1 on: April 08, 2012, 10:15:18 am »
0
That or a separate spawn for the cav. Maybe a big group spawn for both team so all the friendly and enemy cav all spawn on top of each other. Wouldn't that be grand.
Fammi un pompino!

I think I have ball cancer in my right nut :(
Good news everybody! It's not nut cancer :)
Bad news everybody, I got dumped :(

Offline Punked

  • Knight
  • ***
  • Renown: 31
  • Infamy: 29
  • cRPG Player
    • View Profile
Re: spawn protection
« Reply #2 on: May 02, 2012, 07:36:55 am »
0
Well how about we implement a spawn protection for right when we spawn?
So that u don't have cav galloping across the map before last chance to spawn
And raping the just spawners? Maybe 5 - 10 secs for just getting situated on
Ur bearrings on where u are nd where u need to be going

Sounds. Like a plan to me :)