Poll

what devs shoud do with rain

keep as it is
22 (28.2%)
remove it
11 (14.1%)
make 10% rain chance
35 (44.9%)
keep it only as weather without penaltys
10 (12.8%)

Total Members Voted: 78

Author Topic: Rain, can dev team answer here.  (Read 3702 times)

0 Members and 1 Guest are viewing this topic.

Offline kinngrimm

  • King
  • **********
  • Renown: 1026
  • Infamy: 320
  • cRPG Player A Gentleman and a Scholar
    • View Profile
    • The Betrayer of Nations
  • Faction: Wolves of Fenris
  • Game nicks: kinngrimm, Karma
  • IRC nick: kinngrimm
Re: Rain, can dev team answer here.
« Reply #45 on: April 22, 2012, 12:54:28 am »
0
agreed , whats the point of an agility build when its nerfed 25% of the time.
perhaps if we would have weather effects on str builds it would be ok :)
like on pure sunny days those with less durability(agi) meaning str based builds get slowed down  :mrgreen: how about that?
learn from the past, live the moment, dream of the future

Offline kinngrimm

  • King
  • **********
  • Renown: 1026
  • Infamy: 320
  • cRPG Player A Gentleman and a Scholar
    • View Profile
    • The Betrayer of Nations
  • Faction: Wolves of Fenris
  • Game nicks: kinngrimm, Karma
  • IRC nick: kinngrimm
Re: Rain, can dev team answer here.
« Reply #46 on: April 22, 2012, 02:35:16 pm »
0
and why? because they sun is so heavy on their big armor, lol :D
lets see, a marathon trained like sportsmen in light armor
against
a tincan, powerfull but slow and by far not very durable

both making a 40 km walk with occasitional fighting
+ burning sun from the sky
who is more likely to adept?


Also there maybe the returned way.
Very cold snowy map/weather. Those medium/heavy armor may stay warm a bit longer(mmm how is that with tincans in the cold? they would need a pelty fluffy armor? otherwise their dingong just freezes to the steel)
learn from the past, live the moment, dream of the future

Offline Overdriven

  • Marshall
  • ********
  • Renown: 828
  • Infamy: 223
  • cRPG Player Sir Black Pawn
    • View Profile
  • Faction: Great Khans
  • Game nicks: GK_Overdriven
Re: Rain, can dev team answer here.
« Reply #47 on: April 22, 2012, 03:00:02 pm »
0
lets see, a marathon trained like sportsmen in light armor
against
a tincan, powerfull but slow and by far not very durable

both making a 40 km walk with occasitional fighting
+ burning sun from the sky
who is more likely to adept?


Also there maybe the returned way.
Very cold snowy map/weather. Those medium/heavy armor may stay warm a bit longer(mmm how is that with tincans in the cold? they would need a pelty fluffy armor? otherwise their dingong just freezes to the steel)

This does kind of raise the point as to how stupid the rain penalties are considering they actually do equal these suggestions. There is 0 point to the rain penalties.

Offline kinngrimm

  • King
  • **********
  • Renown: 1026
  • Infamy: 320
  • cRPG Player A Gentleman and a Scholar
    • View Profile
    • The Betrayer of Nations
  • Faction: Wolves of Fenris
  • Game nicks: kinngrimm, Karma
  • IRC nick: kinngrimm
Re: Rain, can dev team answer here.
« Reply #48 on: April 22, 2012, 03:53:45 pm »
0
This does kind of raise the point as to how stupid the rain penalties are considering they actually do equal these suggestions. There is 0 point to the rain penalties.
never said i was completly serrious ;)
but still to have more of those effects would bring in some random variables which player cant only fix by skill
learn from the past, live the moment, dream of the future

Offline Angantyr

  • King
  • **********
  • Renown: 1134
  • Infamy: 130
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Rain, can dev team answer here.
« Reply #49 on: April 23, 2012, 06:13:47 pm »
0
Less random variables, please.

Offline Old_Sir_Agor

  • Baron
  • ****
  • Renown: 85
  • Infamy: 65
  • cRPG Player
    • View Profile
  • Game nicks: DenBitre_Sir_Agor
Re: Rain, can dev team answer here.
« Reply #50 on: April 25, 2012, 12:22:18 pm »
0
perhaps if we would have weather effects on str builds it would be ok :)
like on pure sunny days those with less durability(agi) meaning str based builds get slowed down  :mrgreen: how about that?

this pls, or no penaltys at all.
shooting at people from a reachable place as last man standing is not delaying. Even if you're on the other side of the map.