Author Topic: How did this guy throw so fast?  (Read 1019 times)

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Offline callahan9119

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How did this guy throw so fast?
« on: April 22, 2012, 10:17:52 pm »
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I was playing siege and there was this guy just murdering people with throwing hammers. I mean the moment you dropped your shield he would whip these things point blank and I'd have two stuck in my head before I knew what happened. Is throwing WPF what effects that? I have heavy axes and they are listed as faster than those hammers, but when I throw them it's as if I'm under water they go so slow, where this guys where just flying.

Does WPF effect accuracy as well?
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Offline Daniisme

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Re: How did this guy throw so fast?
« Reply #1 on: April 22, 2012, 10:18:54 pm »
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Lol of course WPF give more accarucy and dmg and speed

Offline Boerenlater

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Re: How did this guy throw so fast?
« Reply #2 on: April 22, 2012, 10:32:38 pm »
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Afaik wpf affects only accuracy for throwing.
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Offline callahan9119

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Re: How did this guy throw so fast?
« Reply #3 on: April 22, 2012, 10:38:35 pm »
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I was reading a long thread about it and I got that all it did was effect your PT requirements after the armor penalties, so I was unsure.
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Offline SirProto

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Re: How did this guy throw so fast?
« Reply #4 on: April 22, 2012, 10:44:28 pm »
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I think PT hs something to do with range and speed of throwing weapons... I'm not sure though  :|
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Offline Digglez

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Re: How did this guy throw so fast?
« Reply #5 on: April 22, 2012, 11:17:57 pm »
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pretty sure PT increases missile speed.  PT9 guys can throw some blazing fastballs

Offline Zanze

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Re: How did this guy throw so fast?
« Reply #6 on: April 23, 2012, 12:53:31 am »
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Yes. PT increases missile speed. First gen using PT 4 and the difference from 4 - 5 is noticeable(3 gens as PT 5). With PT 5 I could aim almost directly at the person, only slightly where they are moving. Just in case they changed direction, I'd still hit. With PT4 I have to aim directly at where they will move to or else i'll miss because my axe is slow as molasses. Small difference, but noticeable.