Author Topic: Vote for new strat round  (Read 2229 times)

0 Members and 1 Guest are viewing this topic.

Offline Slamz

  • Earl
  • ******
  • Renown: 386
  • Infamy: 112
  • cRPG Player
    • View Profile
  • Faction: Norse Horde
  • Game nicks: NH_Slamz
Re: Vote for new strat round
« Reply #15 on: April 24, 2012, 06:56:52 am »
0
Not much point unless there's a major update...

This ^

Let people continue to futz around in Strat until there is some sort of serious update (or more likely, series of updates).  New interface?  New economy?  EU/NA back to being separate?

There's no good reason to reset it in the present condition.
Crush your enemies; see them driven before you; hear the lamentations of their women.
Norse Horde

Offline Lepintoi

  • Baron
  • ****
  • Renown: 81
  • Infamy: 18
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Shu Han
  • Game nicks: Lepintoi
Re: Vote for new strat round
« Reply #16 on: April 24, 2012, 06:57:01 am »
0
I will not be rebuilding my 'strength' to fight you Harpag. i'll just keep attacking anyone near me who is weaker xD

Offline Harpag

  • Marshall
  • ********
  • Renown: 914
  • Infamy: 263
  • cRPG Player A Gentleman and a Scholar
  • jebać merców
    • View Profile
  • Faction: UIF
  • Game nicks: Harpag_the_Grey
Re: Vote for new strat round
« Reply #17 on: April 24, 2012, 11:46:14 am »
0
Do what you want, we are not interfering. We just want to finish "operation desert shit storm" and watch development of the situation. By the way, there are many clans, much stronger than we are, and they also leave living space for others, so please don't perceive us as a tyrants. If developers don't do a new round, you still have the possibility to develop your faction, taking new locations, gathering experience, etc. We really don't want more villages. Of course, if we or our friends will be attacked, we will show claws. Just play the game. Good luck.
visitors can't see pics , please register or login

Offline Vibe

  • Vibrator
  • King
  • **********
  • Renown: 2528
  • Infamy: 615
  • cRPG Player Madam White Queen A Gentleman and a Scholar
    • View Profile
Re: Vote for new strat round
« Reply #18 on: April 24, 2012, 11:53:11 am »
+1
Resetting Strat without gameplay changes won't do anything.

Offline Herkkutatti

  • Permanently Banned
  • **
  • Renown: 292
  • Infamy: 149
  • cRPG Player
    • View Profile
Re: Vote for new strat round
« Reply #19 on: April 24, 2012, 12:49:45 pm »
0
Why reset?, it just started to be fun(for me) ;P
/l
(゚、 。 7
l、 ~ヽ
じしf_, )ノ Nerf archery ,please!

Offline Cowstomper

  • Noble
  • **
  • Renown: 18
  • Infamy: 1
  • cRPG Player
    • View Profile
Re: Vote for new strat round
« Reply #20 on: April 24, 2012, 01:58:51 pm »
+2
Mod is once again alive and kicking


Ahaha nice filter

Offline Tomas

  • Marshall
  • ********
  • Renown: 718
  • Infamy: 217
  • cRPG Player A Gentleman and a Scholar
    • View Profile
    • Fallen Brigade Website
  • Faction: Fallen Brigade
  • Game nicks: Fallen_Tomas
Re: Vote for new strat round
« Reply #21 on: April 24, 2012, 02:04:49 pm »
+3
A reset would be pointless as we would just see the same alliance carebear up again and dominate the game.  This is how you win Strat according to its current mechanics and so Greys/DRZ/etc would be stupid to break up a winning formula.

It could however be made a little more interesting with 1 very simple change; reduce the distance at which you gain the max goods bonus to just 60km.

As it stands there is only 1 trade route (North-West <> South-East) that is capable of generating 150 gold selling prices and there are only a limited number of fiefs useable with this route.  This means that only 1 power block at a time can gain these prices and that power block requires control of half the Strat map to secure the route.  The change above would mean that there is room for multiple power blocks, all gaining maximum goods prices.  Traders would still have to travel in order to get good prices and factions would still require diplomacy to secure their trade routes.  However the advantages of having a power block large enough to control half the Strat Map would be significantly diminished so that the smaller power blocks can stand on their own and have a good chance at actually surviving if attacked by a larger power block.

EDIT: Alternatively, reset and give every current Strat faction random starting fiefs according to their size and then see what happens.  It could be interesting to see what happens when factions are forced to do diplomacy according to their circumstances instead of being able to set their diplomacy before the Strat round even starts :D
« Last Edit: April 24, 2012, 02:09:32 pm by Tomas »

Offline Tristan

  • Count
  • *****
  • Renown: 200
  • Infamy: 52
  • cRPG Player
  • Listen to wisdom!
    • View Profile
  • Faction: Caravan Guild (Guards)
  • Game nicks: Guard_Tristan
  • IRC nick: Guard_Tristan
Re: Vote for new strat round
« Reply #22 on: April 24, 2012, 08:03:15 pm »
+1
When there is a major patch with changes I believe a reset should happen.
Not before that however.
He is despised and rejected of men; a man of sorrows, and acquainted with grief. He was oppressed, and he was afflicted, yet he opened his mouth.

Offline Sharky

  • Knight
  • ***
  • Renown: 44
  • Infamy: 10
  • cRPG Player
    • View Profile
  • Faction: Legione Italica
  • Game nicks: LEGIO_Sharkyborn_Sharkatron Legio_Lollia_Paolina Legio_Sharkatrower Legio_SharkaNukes
Re: Vote for new strat round
« Reply #23 on: April 24, 2012, 09:47:59 pm »
+1
A reset would be pointless as we would just see the same alliance carebear up again and dominate the game.  This is how you win Strat according to its current mechanics and so Greys/DRZ/etc would be stupid to break up a winning formula.

It could however be made a little more interesting with 1 very simple change; reduce the distance at which you gain the max goods bonus to just 60km.

As it stands there is only 1 trade route (North-West <> South-East) that is capable of generating 150 gold selling prices and there are only a limited number of fiefs useable with this route.  This means that only 1 power block at a time can gain these prices and that power block requires control of half the Strat map to secure the route.  The change above would mean that there is room for multiple power blocks, all gaining maximum goods prices.  Traders would still have to travel in order to get good prices and factions would still require diplomacy to secure their trade routes.  However the advantages of having a power block large enough to control half the Strat Map would be significantly diminished so that the smaller power blocks can stand on their own and have a good chance at actually surviving if attacked by a larger power block.

EDIT: Alternatively, reset and give every current Strat faction random starting fiefs according to their size and then see what happens.  It could be interesting to see what happens when factions are forced to do diplomacy according to their circumstances instead of being able to set their diplomacy before the Strat round even starts :D
+1 very interesting idea about the farway bonus, now it just encourages badly the carebearing approach.

And i agree with most of the others, reset now would be pointless, just leave this strat as it is until you have a more interesting version

« Last Edit: April 24, 2012, 09:50:21 pm by Sharky »