Author Topic: A new 2h Mace? (Model project to add mace, WIP)  (Read 2721 times)

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Offline Okkam

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Re: A new 2h Mace? (Model project to add mace, WIP)
« Reply #30 on: April 17, 2012, 03:12:55 pm »
0
price 7500 Gold
weight: 3.2 -good weight
difficulty: 14 - (like morningstar)
speed rating: 93 (like morningstar)
weapon length: 85  ( +3 more than morningstar)
thrust damage: 0 blunt - no thrust (like morningstar)
swing damage: 35 blunt (because blunt is better than pierce)
slots: 2 - will definitely be a 2 slot weapon. (lile morningstar)
Knockdown (much better than morningstar's bonus versus shields)
1h/2h -like morningstar
Usable on Horseback - like morningstar
UNBALANCED! (LIKE MORNINGSTAR!)

See? This is stats of another overpowered weapon's like morningstar, but much better.

If you wanna balanced mace - it must be no longer than 70cm

Offline Soldier_of_God

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Re: A new 2h Mace? (Model project to add mace, WIP)
« Reply #31 on: April 18, 2012, 06:56:42 am »
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Updated todo list.

Offline Camaris

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Re: A new 2h Mace? (Model project to add mace, WIP)
« Reply #32 on: April 18, 2012, 10:05:15 am »
0
price 7500 Gold
weight: 3.2 -good weight
difficulty: 14 - (like morningstar)
speed rating: 93 (like morningstar)
weapon length: 85  ( +3 more than morningstar)
thrust damage: 0 blunt - no thrust (like morningstar)
swing damage: 35 blunt (because blunt is better than pierce)
slots: 2 - will definitely be a 2 slot weapon. (lile morningstar)
Knockdown (much better than morningstar's bonus versus shields)
1h/2h -like morningstar
Usable on Horseback - like morningstar
UNBALANCED! (LIKE MORNINGSTAR!)

See? This is stats of another overpowered weapon's like morningstar, but much better.

If you wanna balanced mace - it must be no longer than 70cm
But why dont take Barmace then?
And why is it allowed to have a 80cm balanced 1h blunt but its not possible for 2h?

Another Option would be:

Price 9400 Gold
weight 3.2
difficulty 16
Speed Rating 93
Weapon Length 85
Thrust Damage 0
Swing Damage 35 Pierce
1h/2h Mode
Usable on Horse
NO BONUS

The model would have to look like it could pierce.
Would be the 2h-Bec.
« Last Edit: April 18, 2012, 10:08:50 am by Camaris »

Offline Cup1d

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Re: A new 2h Mace? (Model project to add mace, WIP)
« Reply #33 on: April 18, 2012, 11:35:45 am »
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But why dont take Barmace then?
And why is it allowed to have a 80cm balanced 1h blunt but its not possible for 2h?

1. Because you can't use barmace with shield or on a horseback (and this is huge bonus)
2. Because shield in left hand works like balance (anyway - this 80cm long weapon is a fantasy of balance team, if you remember old model, it was much shorter)

3. Agree with No Bonus - No Penalty system
4. Twohanded warhammer can't be used on horseback, because it has 108-120cm overall lenght and was heavy and slow. Agree that we need twohanded warhammer in cRPG as top-tier 2H weapon with blunt damage BUT WITHOUT silly crushthrough

Offline Vexus

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Re: A new 2h Mace? (Model project to add mace, WIP)
« Reply #34 on: April 18, 2012, 11:51:08 am »
+2
I would love a bigger version of the military hammer as 2h.

Offline autobus

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Re: A new 2h Mace? (Model project to add mace, WIP)
« Reply #35 on: April 19, 2012, 04:12:35 pm »
+3
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Model requested by Cup1d, it is ready and good to go.
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« Last Edit: April 19, 2012, 04:16:52 pm by Kikimoure »

Offline Rebelyell

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Re: A new 2h Mace? (Model project to add mace, WIP)
« Reply #36 on: April 19, 2012, 07:21:58 pm »
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Model requested by Cup1d, it is ready and good to go.
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Offline Ronin

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Re: A new 2h Mace? (Model project to add mace, WIP)
« Reply #37 on: April 19, 2012, 11:26:14 pm »
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This mace idea seems nice, and I wholeheartedly support it. But I don't get it why is it in game balance discussion? Do we desperately need a mace to provide some kind of balance?
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Offline Spanish

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Re: A new 2h Mace? (Model project to add mace, WIP)
« Reply #38 on: April 19, 2012, 11:48:27 pm »
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I think they placed it here because they  believe the model will be placed in the mod just that it will affect some game balance issues at to the proposed stats they wish to imbue in such an item thus it's in this thread.
My horse is named pebbles and we like to try.

Offline Soldier_of_God

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Re: A new 2h Mace? (Model project to add mace, WIP)
« Reply #39 on: April 20, 2012, 03:17:57 am »
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Yes. originally it was a suggestion thread, it is now a WIP. But before i plunk 10+ free hours into making a halfway presentable model, i want to make sure this meets the approval of a game dev, and will be supported. i dont like wasted effort. until then, it is a game balance issue. once the "issue" is resolved, then it would go into the general section, i would think.

« Last Edit: April 20, 2012, 03:20:48 am by Soldier_of_God »

Offline zagibu

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Re: A new 2h Mace? (Model project to add mace, WIP)
« Reply #40 on: April 20, 2012, 09:42:40 pm »
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Yes. originally it was a suggestion thread, it is now a WIP. But before i plunk 10+ free hours into making a halfway presentable model, i want to make sure this meets the approval of a game dev, and will be supported. i dont like wasted effort. until then, it is a game balance issue. once the "issue" is resolved, then it would go into the general section, i would think.

You will never receive an answer. Make a stellar model, and they will probably include it. But the model also needs textures and a specular and bumpmap.
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Offline Soldier_of_God

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Re: A new 2h Mace? (Model project to add mace, WIP)
« Reply #41 on: April 22, 2012, 08:22:20 pm »
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If its not too much, can you post a few example threads of models specifically made for c-rpg that were added?

Offline zagibu

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Re: A new 2h Mace? (Model project to add mace, WIP)
« Reply #42 on: April 22, 2012, 09:59:04 pm »
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The Chichak is an example. It was made by Dede, if I'm not mistaken.
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