Author Topic: secondary firing mode for the bow  (Read 560 times)

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Offline Mangler

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secondary firing mode for the bow
« on: March 13, 2011, 04:28:09 pm »
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i was thinking, with all this throwing spam around, why not show the archers some love?

my idea is to give archers a secondary mode, which causes them to hold their bow horizontally rather than vertically. along with that it would add a bonus to firing speed and accuracy while moving, but decrease overall accuracy, arrow speed and damage. maybe an added effect would  be to remove the crosshair, since they're not really "aiming" anymore but rather firing from the hip. but then again there are ways to get around not having a crosshair. hell, a desperate player could just take a marker and draw one onto their monitor. for balance reasons this ability could only be exclusive to the lighter bows. or maybe add a PD requirement, depending on the bow.

on a serious note regarding my first line however, i dont mean this to be a band-aid solution in response to the lolfest that throwing is right now. rather i think archers deserve it because generally a player needs to make archery their main focus in order to be effective, as opposed to crossbowers who only need the strength, which compliments melee anyway, and the wpf. were an archer to recieve these changes, it would help with their medium-close range ability, while still forcing them to engage or run at melee distance. it would also make sense in a siege scenario, because when the enemy is pouring across the siege ramp, you just want to loose as many arrows as possible rather than actually aim them. and on top of that it would improve their ability to suppress and put pressure on the enemy, which is one of the archers niches anyway.

some would argue that this would just add to an archers already great kiting ability and make them an even greater pain in the ass. but really, every build has their weakness. if you're getting kited, then grab a shield or some athletics! also, more arrows would glance due to the decreased damage, and the archer still has to face you, so even the heaviest tin can could still catch up to the backpeddaling archer.

i'll admit, im not an archer myself, but after fighting with and against them, i think theses changes would make sense. i might be a bit biased because i myself have decent atheltics and carry a shield, so i think some input from the 2Hers and polearm users would be good. no doubt it would need a good deal of balancing, and the animations would take some work, but i think it'd be worth it.

Offline Tears of Destiny

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Re: secondary firing mode for the bow
« Reply #1 on: March 13, 2011, 05:52:08 pm »
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As an archer, I would prefer that secondary mode of horizontal firing to be purely a visual change, and have no impact on game play.

I am not sure the archer class needs a buff in anything but arrow velocity, and even then the system works as it is now for how effective everything is for archers.

I would prefer if the only changes to archers were the warbow being slightly rebalanced and more different from the strongbow, and the longbow to be less... worthless?

Interesting thoughts though, +1 rep for maing an original post.


EDIT: As a shielder, I think you should be happy of how hard it is to kill you. I am not sure I would be happy with having a more accurate firing mode, for the sake of the 2Hers and Cav players.
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Offline Grey

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Re: secondary firing mode for the bow
« Reply #2 on: March 13, 2011, 06:03:43 pm »
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Ive been thinking about this for ages.......I can block an elegant poleaxe with a wooden stick, a cudgel, and I can also block it with a javelin staff..........but not my warbow?? Why not forget giving archers more attack options, we already fire from the hip while moving at close range and do just fine.....allow us to block melee attacks with our bows, maybe make the bows a little lighter so they take stun for longer......I dunno, just an idea.....

Or allow kneeling fire, bow on the diagonal, for faster rate of fire, or maybe accuracy buff, but needs to stand to move again.....


Many mods have kneeling in them and firing/shielding from below is a fun addition. Just my thoughts tho....
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Offline Tears of Destiny

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Re: secondary firing mode for the bow
« Reply #3 on: March 13, 2011, 06:06:09 pm »
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Ooooh kneeling animations would be great!

The balance would be that you are a smaller target, but also that you really can not doge incoming arrows or suddenly run from enemy players. Also an advantage would be that you look cooler.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline Grey

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Re: secondary firing mode for the bow
« Reply #4 on: March 13, 2011, 06:26:26 pm »
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Also an advantage would be that you look cooler.

This is the main reason all pure melees hate us and call us f4gch3rs anyway, we definitly are much cooler already, kneeling might just be too much!

« Last Edit: March 13, 2011, 06:31:49 pm by Grey »
Bamboo Bundle Bowman: 90'' draw, groups at 200 yards.