Author Topic: Rageball League - system  (Read 392 times)

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Offline tarralan

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Rageball League - system
« on: April 02, 2012, 01:29:10 pm »
+1
i just want to share my thougths how a working rageball leauge coud work

first thing: -im realy sorry but we need some official programming and help there, without, it will never start or just stay at small sized elite  :?
                 -the numbers i use are just examples, but i think they woud work good


main idears: - factions like in strategus = teams
                     - crpg_3 server for games
                     - list of the standings
                     - play-offs
                     - 2 or more leagues
                     - tab on c-rpg.net next to battle

factions: - are a team and can be joined like in strategus
              - got a minimum and maximum roster (min 12, max 30)
             
leauge: - 1 league contains 12 teams
             - each team plays two times agains every other team / 
                (that are 22 games for each team and 132 for the whole leauge)   
             - fixed dates and enemys by system
             - 2 games a day for each leauge
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points: - 1 point for both teams, when gametime is over and they have the same points
            - 2 points for the team who got more points, when time is over
            - 3 points for the team who scored 10 points first
            (i think this will prevent leeching by the stronger team who coud try to stop scoring)  :wink:

game: - 10-8 player in the roster (like strategus battle, but only teamplayer can join)
           - leader or 2-3 exclusive player can decide roster
           - game is lost when more than 3 player didnt show of (prevent leeching of stronger team)
           - spectator: -1 admin as referre + maybe fans
           - multi: - max for 2 leauge is x5
                         for the 1 league it shoud be x7
                       - minimum shoud be x3 for all leagues
                         (this is for motivation, so every one want to go first league and weaker teams dont stop playing in the middle of the leauge)
          - free equipment choice (what u can play with best)


-play-offs: after the 132 games we have a ranking, but to really get the best team win and prevent arranged matches we need some last fights
                 - best 8 teams go in tourney
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                 - we need shorter gametime and shorter distance between the fights (4 games a day for quarter final, 4 games for half final and 2 final)
                 - who win 3 of 5 games win the competition and goes next round
                 - every day each group play 1 game for quarter (so we have 4 games a day), half and final have 2 games a day
                 - some days free after quarter-final and half-final
                 - the winner of the play-offs takes the price  :P (dont know what)
                 - the 4 teams who dont got in the play-offs go down in the 2 leauge
                 - the 4 best teams of the 2 leauge go up to first leauge for next season

time: we have 132 normal games, what are 66 days when we have 2 games a day
         also a maximum of 5 days for quarter, 3 days for half, 3 days for final and myabe 10 day free between play-offs
         so we have 87 days for a season

hope i coud give u some idears and motivation for a fine leauge
« Last Edit: April 03, 2012, 10:25:08 am by tarralan »

Offline RibaldRon

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Re: Rageball League - system
« Reply #1 on: April 03, 2012, 04:02:47 am »
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I think there was already a dev-supported rageball "league" for EU, but I'd like to see this done more often.

Rageball is a whole heck of a lot of fun.  :mrgreen:
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Offline tarralan

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Re: Rageball League - system
« Reply #2 on: April 03, 2012, 05:30:31 pm »
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yeah a small tourney
but i thought more about a real leauge at the c-rpg.net site next to the battle-tab  :mrgreen: