I would rather see an actual prisoner system for player characters rather than tickets.
Capturing- If you lose a battle then there is a 25% chance of being captured by the enemy
- If you retreat from battle then the chance of capture is equal to your enemies troops minus your own troops, divided by 10 and capped at 25%. So if you had 200 less troops at the point of retreating, then your chance of capture is 20%.
- Being Captured takes you off the Strat Map until either your faction pays your ransom or you escape.
- Whilst captured you cannot perform any of your normal Strat duties (roster management, etc) but you can still fight in battles.
- Captured players lose all their gold and equipment straight away to the capturing player, with their troops disappearing
Ransoming- Ransom amounts are decided by the capturing factions Leaders and can be set at any amount
- They can then only be paid by a Faction Leader of the captured player
- In order to pay, the captured players faction Leader must have enough gold on their char
- Once paid the captured player teleports to the player that paid the ransom
Escaping- For every day that you are captured you gain a 10% chance to escape. So after 6 days you have a 60% chance of escaping
- Sucessful escape attempts see you randomly transported accross the map
- Failed escape attempts see your escape chances reset to 0%
- If your escape chances reach 100% you automatically escape
EDITS: Lots of them as I changed my mind