This is my wonderful map thread.
Both maps got an update.
Tiny update on Winter Castle. I really like it the way it is atm and i only adjusted two little things.
Quite Big Update for Kurosch City:
- removed lots of fire => less lag for old machines
- reworked center path => bonus for defenders i hope
- reworked flag area => bonus for defenders again
If you got feedback dont be shy.
Winter Castle V.1.6 (Siege Map)
http://www.mbrepository.com/file.php?id=2734Changelogs
Changelog Version 1.1
- removed flying char over grave
- added invisible barrier to the unmanned wall preventing attackers to get direct to flag
- cliff got moved nearer to unmanned wall to prevent attacker putting ladders there
- added broader runway to the walls at the point where the siegetower is landing
- fixed stairs on walls where you could get stuck/catapulted
- added more awesome banners ;)
- little texture fixes
Changelog Version 1.2
- siege tower should be fixed
Changelog Version 1.3
- added different wall to the backside of the castle - removed invisible walls there
- moved attacker spawns to the new attacker siege camp
- moved and fixed siege tower (again *g*)
- moved flag on tower in the inner yard (replaced the house at the little wall)
- readjusted defender spawns
- minor wall fixes
- minor texture fixes
Changelog Version 1.4
-coming soon (lots of changes)
Changelog Version 1.5
- moved some attackerspawns
- second maingate destroyable (left side entry)
- added additional way to flag (center of castle)
Changelog Version 1.6
- fixed spikes at destroyable gate to not be so annoying
- increased size of Siege Towers Wheels.
Screenshots
Kurosch City V.1.2 (Siege Map)
http://www.mbrepository.com/file.php?id=3249Changelogs
Version 1.1
- modified center attack way
- reworked spawns
Version 1.2
- removed lots of fire (cause people cryed about lag *g*)
- modified center-attack way
- improved flag area
- added some plants
Screenshots