Author Topic: Auto Team Balance change  (Read 635 times)

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Offline Ming

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Auto Team Balance change
« on: March 31, 2011, 10:24:29 am »
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Hey guys,


This auto team balance i found very unfair for hard working players. This not only encourages leeching but also ruins some very nice aspects of this game.

This is what happened to me yesterday when i was on for 5 hours in a row on eu6.

At first i went in with a peasant gear to gather more gold, my score was average on the list. There were some x2 and 1 very short round of x5. The multiplier for me with a peasant armor and in the middle of the score board is fine, at least with something other than x1 i meant.

Later when more and more of my clan mates came online i switched to my heavy armor and gear which worth around 50k in the hope to help more in the sieges.  I played around 30 rounds with that armor and my score was constantly around top 3 on the list.  However i have been receiving x1 multiplier almost EVERY round... it was like a dam curse...eg: when the attacker was winning i was put to defend, when defender was winning i was put to attack...this is SO frustrating!

Understand that by putting the good players on the losing team makes the battle more equal for both sides...but doesnt this really unfair for players who spend alot of gold on equips and really try hard to win? (because they are likely to be higher on score and be switched to losing team)

In the end it turns out that i actually gain more multiplier with my peasant armor and be lower in score list, and this is making me really feel like to leech although i know this will be then unfair for every1 else.


shouldnt we do something to change this?

Offline VicTheBear

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Re: Auto Team Balance change
« Reply #1 on: March 31, 2011, 11:18:20 am »
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I think there's already a thread for this


http://forum.c-rpg.net/index.php/topic,2487.0.html
« Last Edit: March 31, 2011, 11:19:53 am by VicTheBear »
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Offline The_Bloody_Nine

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Re: Auto Team Balance change
« Reply #2 on: March 31, 2011, 03:26:59 pm »
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Its also very bad to create the identical thread in two sections: http://forum.c-rpg.net/index.php/topic,3443.msg61974.html#msg61974