Author Topic: MMOcRPG  (Read 1873 times)

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Offline Turboflex

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Re: MMOcRPG
« Reply #15 on: February 16, 2012, 09:44:12 pm »
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I played a lot of Darkfall too, the combat & conquest system is pretty solid. The combat is faster paced than CRPG, and more emphasis on ranged combat than CRPG. Melee combat is more simplistic, it is important tactically but it is not an art form like in M&B. That is all balancing tho (especially since it is more fantasy-ish with magic), I mean you could insert M&B style combat in there and it would be fine.

If they fixed a few things like remove the unneccessary & punishing grind, and the awful Greek dev team got its shit together, Darkfall could really take off.

Offline MomciloSRB.

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Re: MMOcRPG
« Reply #16 on: February 16, 2012, 09:53:04 pm »
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It would work if you could find a way to make it not lag. It would be awesome, make a big map, lots of castles. And it would be completely player driven, the economy - everything, no bots.

Offline Phyrex

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Re: MMOcRPG
« Reply #17 on: February 16, 2012, 09:57:56 pm »
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Several linked servers, walking to the border on one server/map sends you to the other server/map + a dash of PW, could be a fun mode.

I'd play it. :P
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Offline Nessaj

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Re: MMOcRPG
« Reply #18 on: February 17, 2012, 12:08:14 am »
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Everything is possible with 'phasing' but that in it self is still pretty new, even so lots of people (at the Universities) are trying really hard to figure out how to technically make it work.
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Offline robert_namo

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Re: MMOcRPG
« Reply #19 on: February 17, 2012, 03:34:27 am »
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Darkfall was unplayable to me, when people started using magic, I just logged off during sieges.
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Offline FRANK_THE_TANK

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Re: MMOcRPG
« Reply #20 on: February 17, 2012, 06:43:07 am »
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Years ago I and a friend sat around (his a game dev, I'm a pleb) talking about an MMO type game based on Mount and Blade. After a couple of week the only feesible thing we could think of is basically strat. Unless the engine is radically improved and a whole lot more stuff is handled server side you can't mix strat and M&B into one PWesc giant mess.

The one idea we had that isn't in strat that might be a neat idea for raiding was this.

You have a point inside a building, nice tight door way that you can hold. Staying on the point generates ticks. Each tick is 10 (insert desired number here) units of something.

So you raid a castle and sit in the armory and every tick is 10 KAS or a what ever. So long as you have your guys holding the armory you keep getting the ticks. And once you've had enough of getting your butt kicked or you have killed the defending side you retreat/win.

The other ideas were things like, being able to build bandit hide outs and upgrading castles and villages.
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Offline Gmnotutoo

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Re: MMOcRPG
« Reply #21 on: February 17, 2012, 07:00:54 am »
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Grey Order and Druzhina would exploit the shit out of it.

They exploit everything and get away with it.
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Offline HarunYahya

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Re: MMOcRPG
« Reply #22 on: February 17, 2012, 07:26:18 am »
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Play Persistent World mod if you seek MMO spirit on Mount & Blade Warband .