Author Topic: the RPG element  (Read 827 times)

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Offline Taceo

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the RPG element
« on: March 13, 2011, 04:18:28 pm »
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Hey there, how about implementing an entity for RPG? A former city of the sp-game for example, where c-rpger can meat each and maybe sell and buy (heirloomed) weapons ... etc? A tavern should be implemented too of course ;)

Just an idea... maybe too much idealistic ;)

CU
Taceo
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Offline Duke

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Re: the RPG element
« Reply #1 on: March 13, 2011, 06:27:05 pm »
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...so you want a server devoted to acting like a town in an MMORPG?  Then we hop back to a real server for the killing?

Offline Christo

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Re: the RPG element
« Reply #2 on: March 13, 2011, 06:31:30 pm »
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Sounds good.
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Offline IG_Saint

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Re: the RPG element
« Reply #3 on: March 13, 2011, 06:36:58 pm »
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Sounds good.

Yup. I'd suggest the duel server for it, instead of ruins have a city map, instead of just duels have some other stuff you can do aswel like trading, maybe betting on duels, etc.

Offline Grey

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Re: the RPG element
« Reply #4 on: March 13, 2011, 06:49:02 pm »
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Yeah an area to hang out, watch other duel, maybe have a fist brawl, needs to minor rewards for winning at fisticuffs, an ability to bet on others, so longer countdowns for duels and gold transfer for wins/losses. Obviously also the ability to bet on yourself and be a prizefighter will emerge....but, I dont think any of this is possible, so chadz DEFINITLY cant do it ;)
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Offline Marshal_Nemesis

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Re: the RPG element
« Reply #5 on: March 13, 2011, 08:19:36 pm »
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.
« Last Edit: March 13, 2011, 08:20:42 pm by Marshal_Nemesis »

Offline Christo

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Re: the RPG element
« Reply #6 on: March 13, 2011, 08:20:55 pm »
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Um.. wrong topic mate?
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