Author Topic: greathelms  (Read 696 times)

0 Members and 1 Guest are viewing this topic.

Offline Lichen

  • Count
  • *****
  • Renown: 184
  • Infamy: 79
  • cRPG Player
    • View Profile
greathelms
« on: February 11, 2012, 07:39:25 pm »
+4
Hi, I thought since the new greathelms seem too dark I'd try to fix that. Also the helmet holes will now properly show up instead of disappearing when light shines on them. It's possible I can further change them to be more shiney, more light or whatever until they look as good as possible but anyway you can try them and see.

visitors can't see pics , please register or login



(updated version feb 13) http://www.datafilehost.com/download-ce95198a.html

Just put the textures in your crpg texture folder. Also if you would like to just fix the helmet holes only then you can just use the texture called 'greathelms2_spec' only.
« Last Edit: February 13, 2012, 06:52:15 pm by Lichen »

Offline Aleskander

  • Baron
  • ****
  • Renown: 80
  • Infamy: 48
  • cRPG Player
  • I swear to drunk ossifer I'm not god
    • View Profile
  • Game nicks: Aleskander, Alesoy Varsov
Re: greathelms
« Reply #1 on: February 11, 2012, 09:55:40 pm »
0
I like the dark greathelms

Of course I can't speakfor the rest of the community

"Die in Turkish Penis"-Grabber, 14-6-12
Never forget

Offline The_Bloody_Nine

  • Marshall
  • ********
  • Renown: 946
  • Infamy: 108
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • "I am still alive"
    • View Profile
Re: greathelms
« Reply #2 on: February 11, 2012, 10:16:54 pm »
+1
screens would be nice.

Offline Tzar

  • Marshall
  • ********
  • Renown: 996
  • Infamy: 564
  • cRPG Player
    • View Profile
  • Faction: Byzantium
  • Game nicks: Byzantium_TzarOfRushYa
  • IRC nick: TZAR
Re: greathelms
« Reply #3 on: February 12, 2012, 02:50:24 am »
0
good  :)

There are many items in need of a re texture get to work  :!:

I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Brrrak

  • Earl
  • ******
  • Renown: 442
  • Infamy: 63
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Brrrak
Re: greathelms
« Reply #4 on: February 12, 2012, 05:04:32 am »
0
screens would be nice.

This.  I'd like to review the work before considering it as an alternative.

Offline Largg

  • Earl
  • ******
  • Renown: 321
  • Infamy: 36
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: greathelms
« Reply #5 on: February 12, 2012, 09:22:18 am »
0
visitors can't see pics , please register or login


Looks good, I like it. Still dark but the overdone darkness is gone.

Offline Lichen

  • Count
  • *****
  • Renown: 184
  • Infamy: 79
  • cRPG Player
    • View Profile
Re: greathelms
« Reply #6 on: February 13, 2012, 06:52:42 pm »
0
updated

Offline Tzar

  • Marshall
  • ********
  • Renown: 996
  • Infamy: 564
  • cRPG Player
    • View Profile
  • Faction: Byzantium
  • Game nicks: Byzantium_TzarOfRushYa
  • IRC nick: TZAR
Re: greathelms
« Reply #7 on: February 13, 2012, 07:05:17 pm »
0
Nice now my helmet will fit with my wisby gauntlets an light kuyak thx bro  :wink:

While you at it could you try an make more armor texture fit to eachother?

Fx. the plate armor or heavy gauntlets.. or plate boots  an a bunch of other items need a rework with some ligther more metal like texture like you done with the great helmets  :wink:
« Last Edit: February 13, 2012, 07:06:31 pm by Tzar »
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.