Re-skin the Warhorse to allow for banners to be displayed.
# WSE horses BEGIN
  ("wse_charger", 0, "sample_wse_charger", 512, 512, 0, 0, 0, 0,
   [
       (store_script_param, ":troop_no", 1),       
       (set_fixed_point_multiplier, 100),
       #(try_begin),
       #   (eq, "$debug_mode", 1),
       #   (call_script, "script_draw_banner_to_region", ":troop_no", "$debug1", "$debug2", "$debug3", "$debug4", "$debug5", "$debug6", "$debug7", "$debug8", "$debug9"), 
       #(else_try),   
       (call_script, "script_draw_banner_to_region", ":troop_no", -66, 50, 5000, 3000, 2500, 2500, 2500, 10000, 0),  
       #(try_end),
       (init_position, pos1),
       (position_set_z, pos1, 100),
       (cur_tableau_add_mesh, "mesh_tableau_mesh_wse_charger", pos1, 0, 0),
       (cur_tableau_set_camera_parameters, 0, 200, 200, 0, 100000),
       ]),     
  ("wse_warhorse_chain", 0, "sample_wse_warhorse_chain", 1024, 1024, 0, 0, 0, 0,
   [
       (store_script_param, ":troop_no", 1),       
       (set_fixed_point_multiplier, 100),
       #(try_begin),
       #   (eq, "$debug_mode", 1),
       #   (call_script, "script_draw_banner_to_region", ":troop_no", "$debug1", "$debug2", "$debug3", "$debug4", "$debug5", "$debug6", "$debug7", "$debug8", "$debug9"), 
       #(else_try),   
       (call_script, "script_draw_banner_to_region", ":troop_no", -16, 60, 3700, 3700, 3000, 3000, 1900, 10000, 0),  
       #(try_end),
       (init_position, pos1),
       (position_set_z, pos1, 100),
       (cur_tableau_add_mesh, "mesh_tableau_mesh_wse_warhorse_chain", pos1, 0, 0),
       (cur_tableau_set_camera_parameters, 0, 200, 200, 0, 100000),
       ]),     
  ("wse_warhorse_steppe", 0, "sample_wse_warhorse_steppe", 1024, 1024, 0, 0, 0, 0,
   [
       (store_script_param, ":troop_no", 1),       
       (set_fixed_point_multiplier, 100),
       #(try_begin),
       #   (eq, "$debug_mode", 1),
       #   (call_script, "script_draw_banner_to_region", ":troop_no", "$debug1", "$debug2", "$debug3", "$debug4", "$debug5", "$debug6", "$debug7", "$debug8", "$debug9"), 
       #(else_try),   
       (call_script, "script_draw_banner_to_region", ":troop_no", -10, 35, 2500, 2500, 1500, 1500, 2500, 10000, 0),  
       #(try_end),
       (init_position, pos1),
       (position_set_z, pos1, 100),
       (cur_tableau_add_mesh, "mesh_tableau_mesh_wse_warhorse_steppe", pos1, 0, 0),
       (cur_tableau_set_camera_parameters, 0, 200, 200, 0, 100000),
       ]),
       
  ("wse_warhorse_sarranid", 0, "sample_wse_warhorse_sarranid", 1024, 1024, 0, 0, 0, 0,
   [
       (store_script_param, ":troop_no", 1),       
       (set_fixed_point_multiplier, 100),
       #(try_begin),
       #   (eq, "$debug_mode", 1),
       #   (call_script, "script_draw_banner_to_region", ":troop_no", "$debug1", "$debug2", "$debug3", "$debug4", "$debug5", "$debug6", "$debug7", "$debug8", "$debug9"), 
       #(else_try),   
       (call_script, "script_draw_banner_to_region", ":troop_no", -16, 60, 3700, 3700, 3000, 3000, 1900, 10000, 0),  
       #(try_end),
       (init_position, pos1),
       (position_set_z, pos1, 100),
       (cur_tableau_add_mesh, "mesh_tableau_mesh_wse_warhorse_sarranid", pos1, 0, 0),
       (cur_tableau_set_camera_parameters, 0, 200, 200, 0, 100000),
       ]),       
 #WSE horses END