Author Topic: Weapon attack speed and proficiency and not agility  (Read 22685 times)

0 Members and 1 Guest are viewing this topic.

Offline Torp

  • Knight
  • ***
  • Renown: 66
  • Infamy: 12
  • cRPG Player
  • Do evil to others before they do evil to you
    • View Profile
  • Faction: The Fallen Brigade
  • Game nicks: Fallen_Kenkyaku
  • IRC nick: Torp
Re: Weapon attack speed and proficiency and not agility
« Reply #30 on: February 28, 2011, 06:44:27 pm »
0
I still think agi is very important in fighting. The time taken by a complete slash, miss and recovery is probably not much dependent on agi, but what about the feinting speed, the blocking speed... Alas those values are way harder to measure.

this, agi might not affect the attack speed, but how often do you attack many times in a row?
The most important thing is the time it takes from you release your block till yu hit your opponent, and the feinting speed is very important, too.
If agi affects those things, it is still very important, not only for the wm

Offline Mak33

  • Peasant
  • *
  • Renown: 3
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: Weapon attack speed and proficiency and not agility
« Reply #31 on: March 01, 2011, 05:00:51 am »
0
Kudos to  WaltF4. Thanks for the research and findings. 

Offline LLJK_Korea1

  • Knight
  • ***
  • Renown: 30
  • Infamy: 25
  • cRPG Player
  • What of it?
    • View Profile
  • Faction: LLJK
Re: Weapon attack speed and proficiency and not agility
« Reply #32 on: March 01, 2011, 09:21:27 am »
0
+1
Thanks for this Walt, I guess the devs are now a bit smarter. They should recruit you do their math.


Welp, off to reroll my 20 agi..
PROUD CITIZEN OF PEOPLE'S REPUBLIC OF LLJK

visitors can't see pics , please register or login

Offline Tigerclaw

  • Beggar
  • Renown: 0
  • Infamy: 0
  • cRPG Player
    • View Profile
  • Faction: Diadochi
  • Game nicks: Tigerclaw
Re: Weapon attack speed and proficiency and not agility
« Reply #33 on: March 01, 2011, 11:12:20 am »
0
I'm thinking Walt's an engineer or something in real life...

Solid work, good analysis. +1

Offline corto

  • Beggar
  • Renown: 0
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: Weapon attack speed and proficiency and not agility
« Reply #34 on: March 13, 2011, 03:31:34 am »
0
the feinting speed, the blocking speed..harder to measure.

and those are the ones where i can still feel an impact of weight in attackspeed. if i put on my platearmor (normal armor is below 5 weight) i can hardly use my club. it feels like using a Great Maul from horseback but its my 100 speed club.

Offline Rhaelys

  • Duke
  • *******
  • Renown: 509
  • Infamy: 47
  • cRPG Player
    • View Profile
  • Faction: Chaos
  • Game nicks: Rhaelys_BlockLeft_of_Chaos
Re: Weapon attack speed and proficiency and not agility
« Reply #35 on: March 17, 2011, 01:30:22 pm »
0
For example, players can turn while slashing to increase or decrease the rate at which the weapon will advance. It should be noted that turning does not change the duration of the attack animation, which is what I am reporting on, but can change the point in the animation sequence that a hit will be registered. If agility affects the rate at which a player can turn, either directly or indirectly through athletics, it might explain the experiences of some of the posters.

You bring up an interesting point Walt. Even if Agility has no significant impact on attack speed, it's not necessarily a green light for everybody to convert their Agility-heavy builds to Strength-heavy builds.

Also, the inability to turn as quickly as your opponent is a major disadvantage in combat, especially if your opponent has high Agility and Athletics, as he or she will be able to move and turn faster, essentially running circles around you. Not to get this fantastic thread off-topic, but it's important to note that Agility is not just about the rate at which you can swing your weapon.
visitors can't see pics , please register or login

Quote from: Uumdi
sweet of you guys to celebrate my birthday
wait you're talking about that devils lettuce arent you, god damnit
Quote from: Kreczor
yo you want to burn some sweet romaine tonight?
Quote from: Uumdi
yeah i smoke that dirty green shit fuck iceberg

Offline Boss_Awesome

  • Earl
  • ******
  • Renown: 338
  • Infamy: 65
  • cRPG Player
  • I am the Kwisatz Haderach
    • View Profile
  • Faction: The Fallen Brigade (Not the Coalition)
  • Game nicks: Boss_Awesome
Re: Weapon attack speed and proficiency and not agility
« Reply #36 on: March 18, 2011, 03:01:37 am »
0
Wow, so my 15/24 build looks like total fail.  Thanks for the research WaltF4, gonna have to redo my build as soon as i can retire.

Offline Gorath

  • Count
  • *****
  • Renown: 226
  • Infamy: 168
  • cRPG Player
  • Why the hell did I do anything other than ranged?
    • View Profile
  • Faction: Chaos
  • Game nicks: The threat of physical violence should be present in all things
  • IRC nick: Otherwise we get a swarm of faggot children like the majority of the cRPG/Internet population
Re: Weapon attack speed and proficiency and not agility
« Reply #37 on: March 18, 2011, 09:27:25 pm »
0
Also, the inability to turn as quickly as your opponent is a major disadvantage in combat
That's entirely dependant on player skill and reaction speed.  I can spin my mouse to keep a target in front of me just as fast with a 3 agi, 0 ath peasant as I can with a 15/24 level 30 character.  This is part of what makes crush through so effective.
And I should be nice or polite to anyone.... why exactly?

Offline Rhaelys

  • Duke
  • *******
  • Renown: 509
  • Infamy: 47
  • cRPG Player
    • View Profile
  • Faction: Chaos
  • Game nicks: Rhaelys_BlockLeft_of_Chaos
Re: Weapon attack speed and proficiency and not agility
« Reply #38 on: March 19, 2011, 02:52:10 am »
0
That's entirely dependant on player skill and reaction speed.  I can spin my mouse to keep a target in front of me just as fast with a 3 agi, 0 ath peasant as I can with a 15/24 level 30 character.  This is part of what makes crush through so effective.

I definitely notice turning ability when I have my normal armor set on (Banded Armor, Mail Gauntlets, etc) at 1 athletics versus 5+ athletics.
visitors can't see pics , please register or login

Quote from: Uumdi
sweet of you guys to celebrate my birthday
wait you're talking about that devils lettuce arent you, god damnit
Quote from: Kreczor
yo you want to burn some sweet romaine tonight?
Quote from: Uumdi
yeah i smoke that dirty green shit fuck iceberg

Offline Banok

  • Duke
  • *******
  • Renown: 521
  • Infamy: 215
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Weapon attack speed and proficiency and not agility
« Reply #39 on: March 19, 2011, 05:52:56 pm »
0
so i have 2 chars 1 is 29/12 other is 9/30

both 0 wpf in polearms testing quarterstaff on duelserver. there is defo a difference.

main thing I notice which is hard to describe and seems like a bug is my weapon gets stuck in block alot or just stuck generally on my str char. I get is occassionally in battle mode with my 2h weap but here i was getting it in like every duel. its like being stunned but its defo not a stun.

Offline Cup1d

  • Count
  • *****
  • Renown: 167
  • Infamy: 54
  • cRPG Player
    • View Profile
  • Faction: Mercs
Re: Weapon attack speed and proficiency and not agility
« Reply #40 on: April 01, 2011, 11:23:21 am »
0
WaltF4
Mate, thank you for your time. Interesting info.
Can you in your next testing do some experiments with two builds:

1. 0 wpf. 15 agi. 15 str. 0 ps.
and
2. 0 wpf. 15 agi. 15 str. 5 ps.

Maybe PS do some role in weapon speed too?

Offline NuberT

  • Earl
  • ******
  • Renown: 436
  • Infamy: 45
  • cRPG Player
    • View Profile
  • Faction: HRE
  • Game nicks: NuberT_HRE
  • IRC nick: NuberT_HRE
Re: Weapon attack speed and proficiency and not agility
« Reply #41 on: April 02, 2011, 10:59:27 am »
0
I did some testing by myself: Both testruns were made in full gothic plate with long maul. I made overheads for 60 sec.

Build 1:                                     
(click to show/hide)
Build 2:
(click to show/hide)

Did 3 runs with every build. (The numbers are overheads/minute)
Nr.  Build 1  Build 2
1    43         43
2    44         43
3    45         44

But I cant decide which one is better in the end..

Offline _Tak_

  • Earl
  • ******
  • Renown: 459
  • Infamy: 195
  • cRPG Player
  • Retired Dev of FI2
    • View Profile
    • mod :D
  • Game nicks: LC
Re: Weapon attack speed and proficiency and not agility
« Reply #42 on: January 31, 2012, 08:29:58 pm »
0
We need to make a sticky with ALL of Walt Analysis Posts in it, an official "Walt" thread.

Seriously.

all the walt's post should be all put in guides for easier searching

Offline Zerran

  • Count
  • *****
  • Renown: 276
  • Infamy: 48
  • cRPG Player
    • View Profile
  • Faction: KUTT
  • Game nicks: Caita_KUTT, Fellys_KUTT
Re: Weapon attack speed and proficiency and not agility
« Reply #43 on: February 04, 2012, 03:43:57 am »
0
We need to make a sticky with ALL of Walt Analysis Posts in it, an official "Walt" thread.

Seriously.

Why has this not been done yet? I have to search through the forums every time I want to link one of his tests. These are invaluable, yet they aren't stickied. His tests have seriously changed how I play and my skill point choices.  :|
visitors can't see pics , please register or login

Offline Froto_the_Loc

  • Count
  • *****
  • Renown: 252
  • Infamy: 94
  • cRPG Player Sir White Pawn
  • CRaPGame
    • View Profile
  • Faction: Locia
  • Game nicks: Froto_the_loc
Re: Weapon attack speed and proficiency and not agility
« Reply #44 on: February 04, 2012, 08:20:04 am »
-1
WPF makes me swing faster?

Had no idea.
Hooray for customization and hybridization!
Down with monotonous pure classes!