Concept and summary for the reading impaired:
1. Create multiple servers running a PW style game mode
2. Set the server maps to each come together and form the 'World Map' via a grid
(for example a 3x3 grid world would require 9 servers)
3. Design a program that transfers slots between servers based on their needs
(not quite sure if thats possible to do in a practical way)
4. To each map add the basic functions found in strategus
(IE money making, trade, and recruiting)
5. Implement an efficient system to provide realistic battles without exploiting the fundemental flaws in PvP mmo/rts games (I.E. people's work, school, and sleep) - Search the wall of text for my ideas on how to go about this.
Really though chadz the strategus alarm clock has to go
6. Create a fun and immersive enviroment for more than 2% of the cRPG population that will create more than just rage quits and suicides
SKIP IF YOU WANT TO HEAR THE ACTUAL SUGGESTION (second post)---------------------------------------------------------------------------------
The part of the post for people that are bored and/or like words
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Hello person who clicked a link to my post and suprisingly not to a rickroll.
I am MrShovelFace as you can see by the clever wording by my default avatar. I have been with cRPG for quite awhile (roughly for 1155 hours according to steam
) and saw it grow and have its downsides and its revivals from the time where there was only one european server with 3 players that killed about 40% of the player base each round and up until now as thrower/huscarl people bum rush just about everything.
But what I also remember was the first time strategus was announced (it took about 20 pages of spam to get chadz to stop trolling us about what it really was) When he revealed his psuedo-multiplayer empire builder thingy I was initially skeptical as to how it would work. My concern however was misplaced and strategus was basically functional but was flawed. The kind of play it offered was neither immersive nore enjoyable but rather ultra competitive and only was fully enjoyed by 1 our of every 20 players. The rest just used it as another way to grind. The strategy in it was also crude. Apart from wisely hiring and picking weapons the only strategy in it was go to X place camp until you have a lot of troops and then team up on some upstart faction that just captured their first village. In battle the only command that were given was regroup, camp spawn, go that way, and my personal favorite, the shield wall. There was no prebattle fuctions like manuevering to find better ground or ambushing the enemy. No sabotage or raids on the country side to pillage and damage their economy, and very little roleplay (not the make believe shit but the action of putting on a mind set, such as I am a guard or I am a humble trader) No civic options were available (IE setting up a form of religion or basic laws)
Lastly is the biggest flaw. The entire strategus system is one great rdm fest as there are no solid diplomatic relations meaning that a man with 10000 troops can randomly attack a city hes been camping for 3 week waiting for the perfect time to attack. I am pretty sure that having 10000 troops camped outside a city that doesnt belong to them would not be acceptable to most medival countries (imagine if the Spanish decided to camp outside of paris and wait for the glorious french army to go attack the brits. But due to the fact that such details can easily be hidden by the hundreds of people running around on the map.
My Rant might continue but the real suggestion will be on another post
(sorry but every time I type the text box scrolls up to the top)