Author Topic: Buff instead of nerf!  (Read 2260 times)

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Offline dodnet

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Re: Buff instead of nerf!
« Reply #15 on: January 25, 2012, 03:17:10 pm »
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finally someone who understands how cav should be.

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You failed: That unicorn has no horn!
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Offline Dezilagel

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Re: Buff instead of nerf!
« Reply #16 on: January 25, 2012, 03:18:50 pm »
+1
You failed: That unicorn has no horn!

Maybe it's a Pegasus?
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Offline Muki

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Re: Buff instead of nerf!
« Reply #17 on: January 25, 2012, 03:31:22 pm »
+1
You failed: That unicorn has no horn!
pretty sure unicorns don't have wings
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Offline Gisbert_of_Thuringia

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Re: Buff instead of nerf!
« Reply #18 on: January 25, 2012, 03:52:46 pm »
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I understand what you mean, but other things would happen:

1. at a certain point all classes would be so strong that everyone dies after one hit/shot
2. the op class will cry as hell when all classes get buffed and only they do not --> something will happen because whining always makes our devs sad so they change something to stop the tears

Nerfing is ok, but it would be nice if nerfs weren't, as they always are in crpg, so strong that they almost destroy the concerning class until a new patch with a buff comes.
Slight nerfing and testing instead of hardcorenerfing. Would be really great but I assume it's never gonna happen :/

Offline karasu

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Re: Buff instead of nerf!
« Reply #19 on: January 25, 2012, 03:55:04 pm »
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There will always be Q_Q and nothing can be done about it. You can't please Greeks and Trojans, such is the behavior of e-manity.


Offline Polobow

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Re: Buff instead of nerf!
« Reply #20 on: January 25, 2012, 04:05:58 pm »
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Buffing eventually leads to less survival time, and i don't want alot of people 1 or 2 hitting with builds.

Offline dodnet

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Re: Buff instead of nerf!
« Reply #21 on: January 25, 2012, 04:40:06 pm »
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pretty sure unicorns don't have wings

It's my fantasy, pretty sure they have  :mrgreen:
The logic of war seems to be that if a belligerent can fight he will fight.

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Offline 22nd_deprav

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Re: Buff instead of nerf!
« Reply #22 on: January 26, 2012, 01:50:06 am »
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but if you buff the nerf because of the burff getting neff to the derp,  wouldn't it be silly ?
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Offline Torben

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Re: Buff instead of nerf!
« Reply #23 on: January 26, 2012, 02:27:34 am »
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You failed: That unicorn has no horn!

Thats cause us cavs are proud and very manly men,  with a keen sense for realism!  unrealistic fairy crap like unicorns are laughable.
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Offline MeevarTheMighty

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Re: Buff instead of nerf!
« Reply #24 on: January 26, 2012, 03:10:06 am »
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I agree that the game is at its slowest thanks to almost only nerfs for a very long time. Nerfs are inherantly more un-fun and a few classes feel broken at the moment.

Offline Snoozer

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Re: Buff instead of nerf!
« Reply #25 on: January 26, 2012, 08:45:24 am »
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well they could just increasi the speed to make things faster you dont need to recode EVERYTHING to make things fast again...

if im not mistaken they made things slower for new people and high pingers to be able to compete and have the learning curve at a slight angle instead of a 90 degree angle that it once was

well right now it seems that things are getting "balanced" things can never be balanced even the most balanced games there is still that one class/race/character with a 5% more wins then the rest .and the people always say its "OP" and nerfed it to where it was 15% lower then where it was i 4got what game it was it pissed me off so bad.it was a 55% win/lose ratio knocked down to 40% win/loose

i cant vouch for range though i have not been one for a while.they did buff throwing though i see the difference is notable, before you had to be a pure throw troll do barely kill now it does not seem that way i consider them more of a threat then they use to be

but i am ranting morel of the story is everyone always say something like rock paper scissors nonsense ("rock is op says the scissors")
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Offline 22nd_deprav

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Re: Buff instead of nerf!
« Reply #26 on: January 27, 2012, 08:36:19 am »
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it's pretty balanced now, only throwing is way underpowered as are xbows apparently.
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Offline FRANK_THE_TANK

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Re: Buff instead of nerf!
« Reply #27 on: January 27, 2012, 08:54:58 am »
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And then we get back right to where we started and have to nerf again  :D

Actualy infinte buffing is possible, but infinite nerfing has a limit.

If the weapons become so powerfull they one hit plate, buff armour or HP. If bows do too much damage buff soak (which is what happened right? They buffed body soak and it killed ranged???)

Anyway, numbers can grow larger but what happens if you have negative armour or swords that do negative damage, thats a world gone topsy tervy! PURE MADNESS!
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Offline Kafein

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Re: Buff instead of nerf!
« Reply #28 on: January 27, 2012, 09:12:10 am »
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It's all the same. The only thing that isn't counter-scaled by another stat is weapon speed. Thing is, you can't e.g. nerf archery by increasing the weapon speed of melee weapons across the board. It's not going to work. Melee weapon speed can't help against ranged. Just as much as, for example, shield speed can't help shielded cavalry protect their horse (not themselves).

Actualy infinte buffing is possible, but infinite nerfing has a limit.

If the weapons become so powerfull they one hit plate, buff armour or HP. If bows do too much damage buff soak (which is what happened right? They buffed body soak and it killed ranged???)

Anyway, numbers can grow larger but what happens if you have negative armour or swords that do negative damage, thats a world gone topsy tervy! PURE MADNESS!

Nerfs and buffs are multiplicative. You'll never end up with negative damage or negative armor. Even though that could actually work, because a hit forces damage calculation, and negative armor could hurt you more than the amount of HP you win by being struck by a negative damage weapon, another cool feature is that it could introduce medic stuff like a healing "weapon" to use on teammates xD. Anyway, as their are multiplicative, nerfing shit means numbers are less and less accurate because they are forced to remain integers. If we continued on nerfing, pretty much every stat of every item would end up being 1.

Honestly, I don't think worrying about this is really necessary, as each nerf comes with a good batch of stealth stat buffs/nerfs. We only see the nerfs because people complain about them, but there are plenty of buffs too. As I said, it's exactly the same thing, except from a psychological point of view, so why bother spending ages trying to tinker the whole mod each time you want to nerf one weapon.