Just a request to buff the secondary modes of melee weapons and make them more useable. For instance, fighting pick has a piercing and blunt mode, there is no point of using the secondary mode as both are effective against the same time of enemy - an armored foe. I have read up a bit and secondary modes (piercing / blunt) always do less damage versus targets, regardless of their armor. Also, speed should not change for secondary modes, it makes them further underpowered and it's quite unrealistic.
Thanks,
Dirty_Albert