Author Topic: 2h-cav  (Read 8140 times)

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Offline Fips

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Re: 2h-cav
« Reply #60 on: January 05, 2012, 02:55:33 pm »
0
Respeced to 2h only again xD
I totally suck at throwing.

But 2h-cav was fun, i'll probably get an end-build where i can use the horsies as well.

Offline BlackWhite

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Re: 2h-cav
« Reply #61 on: January 09, 2012, 06:32:11 am »
+1
24/15

IF:5
PS:8
Athletics:5
Riding:5
All else:0

2h WPF:111(at 30)

Armor: Heavy body armor with good leg def. (40+ body and 13+ leg) and Good boots (spurs because you are cav duh). Whatever else you want

Horse: Destrier or above.  Personal favore is Large Warhorse because you will be a HUGE arrow target and this thing soaks em up like a sponge. 

Weapon(most important part of 2h cav): I can't believe this isn't more commonly used but the freakin Shortened Military Scythe.  112 range, 39 damage.  Only downfall? It's slow.

Weapon(secondary): Great Maul for when you get dismounted or a Axe/Morningstar of your choice. The Scythe is still surpisingly good at dueling dismounted.



Strategy(beginning of round): Beginning of round I rush straight at the blob.  Archers will predictibly shoot at you and infantry will chase you.  Cav will  be trying to couch you so the zig zag trot is essential.  When you get the infantry seperates from the archers now you go get some work done.  Archers die in 1-2 swings from the Scythe so take a few out and go treat your wounds. 

Strategy(Mid round): Support your infantry with bumps and learn how to use manuevering to pwn Spear cav.  Ctrl+J works against coursers, and against anything else just bait them to swing at you while evading where the swing will be last second.  To really make a spear cav. look bad hold down block and intercept your horse to cut his off. He will thrust into your block, maybe damaging your horse but now he is in your range.  You can stay pure infantry support and just protect infantry against cav + bump etc. Or you can be more offensive using the zig-zag trot effectively helps here.  Archers are your bread and butter here, bait spearmen away like you do in the beginning game and take out archers. 


Any questions?



Offline Glyph

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Re: 2h-cav
« Reply #62 on: January 09, 2012, 09:27:30 pm »
0
24/15

IF:5
PS:8
Athletics:5
Riding:5
All else:0

2h WPF:111(at 30)

Armor: Heavy body armor with good leg def. (40+ body and 13+ leg) and Good boots (spurs because you are cav duh). Whatever else you want

Horse: Destrier or above.  Personal favore is Large Warhorse because you will be a HUGE arrow target and this thing soaks em up like a sponge. 

Weapon(most important part of 2h cav): I can't believe this isn't more commonly used but the freakin Shortened Military Scythe.  112 range, 39 damage.  Only downfall? It's slow.

Weapon(secondary): Great Maul for when you get dismounted or a Axe/Morningstar of your choice. The Scythe is still surpisingly good at dueling dismounted.



Strategy(beginning of round): Beginning of round I rush straight at the blob.  Archers will predictibly shoot at you and infantry will chase you.  Cav will  be trying to couch you so the zig zag trot is essential.  When you get the infantry seperates from the archers now you go get some work done.  Archers die in 1-2 swings from the Scythe so take a few out and go treat your wounds. 

Strategy(Mid round): Support your infantry with bumps and learn how to use manuevering to pwn Spear cav.  Ctrl+J works against coursers, and against anything else just bait them to swing at you while evading where the swing will be last second.  To really make a spear cav. look bad hold down block and intercept your horse to cut his off. He will thrust into your block, maybe damaging your horse but now he is in your range.  You can stay pure infantry support and just protect infantry against cav + bump etc. Or you can be more offensive using the zig-zag trot effectively helps here.  Archers are your bread and butter here, bait spearmen away like you do in the beginning game and take out archers. 


Any questions?
this way you can get 7 IF, check it on the calculator
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Offline Casimir

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Re: 2h-cav
« Reply #63 on: January 09, 2012, 10:05:30 pm »
0
24/15

IF:5
PS:8
Athletics:5
Riding:5
All else:0

2h WPF:111(at 30)

Armor: Heavy body armor with good leg def. (40+ body and 13+ leg) and Good boots (spurs because you are cav duh). Whatever else you want

Horse: Destrier or above.  Personal favore is Large Warhorse because you will be a HUGE arrow target and this thing soaks em up like a sponge. 

Weapon(most important part of 2h cav): I can't believe this isn't more commonly used but the freakin Shortened Military Scythe.  112 range, 39 damage.  Only downfall? It's slow.

Weapon(secondary): Great Maul for when you get dismounted or a Axe/Morningstar of your choice. The Scythe is still surpisingly good at dueling dismounted.



Strategy(beginning of round): Beginning of round I rush straight at the blob.  Archers will predictibly shoot at you and infantry will chase you.  Cav will  be trying to couch you so the zig zag trot is essential.  When you get the infantry seperates from the archers now you go get some work done.  Archers die in 1-2 swings from the Scythe so take a few out and go treat your wounds. 

Strategy(Mid round): Support your infantry with bumps and learn how to use manuevering to pwn Spear cav.  Ctrl+J works against coursers, and against anything else just bait them to swing at you while evading where the swing will be last second.  To really make a spear cav. look bad hold down block and intercept your horse to cut his off. He will thrust into your block, maybe damaging your horse but now he is in your range.  You can stay pure infantry support and just protect infantry against cav + bump etc. Or you can be more offensive using the zig-zag trot effectively helps here.  Archers are your bread and butter here, bait spearmen away like you do in the beginning game and take out archers. 


Any questions?

You'd use the morningstar on foot, but not on horse? :L
Turtles

Offline Smoothrich

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Re: 2h-cav
« Reply #64 on: January 10, 2012, 10:08:22 am »
0
24/15

IF:5
PS:8
Athletics:5
Riding:5
All else:0

2h WPF:111(at 30)

Armor: Heavy body armor with good leg def. (40+ body and 13+ leg) and Good boots (spurs because you are cav duh). Whatever else you want

Horse: Destrier or above.  Personal favore is Large Warhorse because you will be a HUGE arrow target and this thing soaks em up like a sponge. 

Weapon(most important part of 2h cav): I can't believe this isn't more commonly used but the freakin Shortened Military Scythe.  112 range, 39 damage.  Only downfall? It's slow.

Weapon(secondary): Great Maul for when you get dismounted or a Axe/Morningstar of your choice. The Scythe is still surpisingly good at dueling dismounted.



Strategy(beginning of round): Beginning of round I rush straight at the blob.  Archers will predictibly shoot at you and infantry will chase you.  Cav will  be trying to couch you so the zig zag trot is essential.  When you get the infantry seperates from the archers now you go get some work done.  Archers die in 1-2 swings from the Scythe so take a few out and go treat your wounds. 

Strategy(Mid round): Support your infantry with bumps and learn how to use manuevering to pwn Spear cav.  Ctrl+J works against coursers, and against anything else just bait them to swing at you while evading where the swing will be last second.  To really make a spear cav. look bad hold down block and intercept your horse to cut his off. He will thrust into your block, maybe damaging your horse but now he is in your range.  You can stay pure infantry support and just protect infantry against cav + bump etc. Or you can be more offensive using the zig-zag trot effectively helps here.  Archers are your bread and butter here, bait spearmen away like you do in the beginning game and take out archers. 


Any questions?

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Offline Vibe

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Re: 2h-cav
« Reply #65 on: January 10, 2012, 10:29:34 am »
0
But 2h-cav was fun, i'll probably get an end-build where i can use the horsies as well.

2h cav population dropped by 25%

Offline Rebelyell

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Re: 2h-cav
« Reply #66 on: January 10, 2012, 06:13:10 pm »
0
lol why you tooks only about morningstar.... yea its good against tinkans but

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Hey, I just met you,
And this is crazy,
You just killed me
Nerf you maybe?