Author Topic: siege map flaws  (Read 818 times)

0 Members and 1 Guest are viewing this topic.

Offline Mala

  • Earl
  • ******
  • Renown: 412
  • Infamy: 61
  • cRPG Player A Gentleman and a Scholar
    • View Profile
siege map flaws
« on: January 05, 2012, 06:42:02 pm »
+4
Well, there was another topic for a specic map, but i d not find it anymore.
Thats is why i have made this one.

Anyway, most of the flaws are just annoying but some other are quite serious.

I have forgotten the name of the map, but it is the one with the two backdoors left and right.
But they are hardly used by anyone, since it is easier to climb over the hills, what randers the walls quite useless.
visitors can't see pics , please register or login

visitors can't see pics , please register or login


And then the castle at the deep lake.
The gate is no real hurdle, all you need is a ladder and a volunteer to open it from inside.
I think there is a kind of roof needed, so that the defenders have a second more to kill the suicide jumper.
visitors can't see pics , please register or login



And then a few minor ones.

On the map with the small harbour you can clipp through the ground.
Well it is not that serious, because a few meters away you can jump out of the water to reach the bridge.
visitors can't see pics , please register or login

visitors can't see pics , please register or login


And two holes in the ground at the castle at the deep lake.
visitors can't see pics , please register or login

visitors can't see pics , please register or login


On the desert map with the little maze you can jump over the barricades with some practice.
visitors can't see pics , please register or login


I do not know the current name, but back then it was the dragon castle.
There are some invisible barriers at the gate tower. These hinder you to jump to the roofs to destroy some cheap ladders to the flag.
visitors can't see pics , please register or login


Offline Jacko

  • Moderator
  • *****
  • Renown: 839
  • Infamy: 99
  • cRPG Player Sir White Knight
  • Mappers Guild
    • View Profile
  • Faction: Fffnanguard!
  • Game nicks: Jacko
Re: siege map flaws
« Reply #1 on: January 05, 2012, 08:03:09 pm »
0
Now this is how It's done. Good constructive feedback with Pictures. First is easily fixed. Second is more of a problem since it will block defenders shooting. Third and the rest should be easily solved as well. Good job Mala.
Monkeys!

Offline zagibu

  • cRPG President
  • King
  • **********
  • Renown: 1436
  • Infamy: 228
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: siege map flaws
« Reply #2 on: January 06, 2012, 04:35:47 am »
0
Thanks Mala. I already knew about the glitches in Ridoma and Jammadi, but I am too lazy to fix them. Maybe I'll do it when I remake Jammadi some day.
visitors can't see pics , please register or login
 Why am I beswung by sharpe and pointed utensyls?

Offline Camaris

  • Count
  • *****
  • Renown: 223
  • Infamy: 56
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: HRE
  • Game nicks: Neresto_HRE
  • IRC nick: Neresto_HRE
Re: siege map flaws
« Reply #3 on: January 08, 2012, 03:58:33 am »
0
glad none of mine was mentioned ;) im a lazy bastard too :p

Offline zagibu

  • cRPG President
  • King
  • **********
  • Renown: 1436
  • Infamy: 228
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: siege map flaws
« Reply #4 on: January 08, 2012, 11:48:21 am »
0
Yours are so badly flawed that everyone has given up hope already :P.
visitors can't see pics , please register or login
 Why am I beswung by sharpe and pointed utensyls?

Offline Camaris

  • Count
  • *****
  • Renown: 223
  • Infamy: 56
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: HRE
  • Game nicks: Neresto_HRE
  • IRC nick: Neresto_HRE
Re: siege map flaws
« Reply #5 on: January 09, 2012, 11:37:20 am »
0
Yours are so badly flawed that everyone has given up hope already :P.
*g* might be true