Author Topic: Two small things that could really heal the game: auto-closing doors and stuff  (Read 1020 times)

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Offline Izual

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Hey.

So, I came up with two little ideas that could imo do really good for the game:

1) Auto-closing doors, and here I mean the small doors inside the castle, not the huge main doors. This way you can stop worrying about your teammates leaving the doors wide open: if someone opens it, it closes after one or two seconds.

2) Prevent defenders from opening the main castle doors. If they want to go outside, they can go by another way, and why the hell would they want to go outside anyway?

These two things would prevent defenders team from losing early due to betrayers or idiots. Imo it's just common sense to prevent a lamer to open the doors to the enemy.

Offline Cepeshi

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Seems legit to me!

did you heard of bugtracker.c-rpg.net? i believe you can register and post this suggestions directly there, you would see progress and what is up with it :)

Offline [ptx]

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At first suggestion - y'kno, many of those small doors can be opened by attackers as well from inside.

Offline dodnet

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No and no. I heard there weren't any automatic doors during middle ages. And if someone is so dumb to open a door for the enemy - let him.
The logic of war seems to be that if a belligerent can fight he will fight.

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Offline Izual

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At first suggestion - y'kno, many of those small doors can be opened by attackers as well from inside.
Really? On all the maps I did, inner doors were not openable by attackers from the inside, only main doors - and that's ok. If a door is openable by attackers from the inside, of course it should not auto-close.

No and no. I heard there weren't any automatic doors during middle ages.
What kind of argument is that? I heard there were no levels nor respawns too.

And if someone is so dumb to open a door for the enemy - let him.
We don't let idiotic people team-kill, we shouldn't let them spoil the game for the rest of their team neither.

Seems legit to me!
did you heard of bugtracker.c-rpg.net? i believe you can register and post this suggestions directly there, you would see progress and what is up with it :)
Thanks! But I should wait first for a dev reply, shouldn't I?
« Last Edit: January 03, 2012, 01:42:24 pm by Izual »

Offline [ptx]

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The bugtracker is where the devs reply to bug reports, not suggestions.
ninjaedit
« Last Edit: January 03, 2012, 02:04:08 pm by [ptx] »

Offline Cepeshi

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pretty sure i saw some stuff there i would classify as suggestion

Offline FRANK_THE_TANK

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Good suggestion, I found an alternate solution.

STOP PLAYING SIEGE!
Fammi un pompino!

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Offline polkafranzi

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Auto doors +1, would stop a lot of rage.
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Offline Izual

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Thanks for the +1 :)

Offline Adalwulf

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Or people can get into a habit of closing doors after entering. You don't leave your house and leave the door open do ya?

Offline Izual

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Team killing is also a habit some players should lose, yet some decisions were taken to limit TKing and now it has been reduced a lot. What I am suggesting is doing the same for actions that can cost a x5 multiplayer for dozens of other players: leaving doors opened. ;)

Offline dodnet

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Team killing is also a habit some players should lose, yet some decisions were taken to limit TKing and now it has been reduced a lot. What I am suggesting is doing the same for actions that can cost a x5 multiplayer for dozens of other players: leaving doors opened. ;)

But tking wasn't disabled, the punishments were just increased/change, you cant compare that. I don't like the idea of autoclosing doors as it might lead to situations where you want the door to stay open but you can't.
The logic of war seems to be that if a belligerent can fight he will fight.

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