Its a small gripe so I'm mainly looking to see if other people feel the same way I do.
Switching weapons has bothered me since this game was released and in fact is the same for nearly all (if not all) games that invlove more than one weapon. Why, can someone please explain to me, does it make sense to make switching weapons not include the time it takes to put the currentely held weapon away?
In so many games including m&b and fps and *most* rpgs, switching weapons goes directly from the weapon you are holding to drawing the new weapon. Why does it not instead: play the animation of sheathing the weapon and then play the animation of drawing the new weapon?
Maybe there is a good design reason for this but it illudes me, anyone?