While I have made many suggestions to strat improvement, I am fully aware that not all can come at once or will at all be implemented.
The following suggestion is a minor improvement to the current workings of strat.
In short, inverse production efficiency.
or, said in other words, chance PE to increase, not decrease the more people are crafting in a village.
Effects?
1) Randomers would then be more welcome in villages, and we can even imagine tax as a payout to people working in the village.
2) It will primarily be a bump to larger clans with fewer villages. Which is good. This tends to leave room for other clans.
3) It is more logical, that a village with many citizens, investment and production would be more effective and grow faster.
Start with pe of 50% and let it increase the more there are working in a village with a max of 100%.
Be nice and give a bonus to PE if clanless or people from a different faction are working there as well (multicultural bonus? ;))