Author Topic: Chivalry: Medieval Warfare Gameplay trailer.  (Read 2913 times)

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Offline Kato

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Re: Chivalry: Medieval Warfare Gameplay trailer.
« Reply #30 on: December 15, 2011, 09:37:41 pm »
+1
They are very confident in their melee combat system.

Copy today post from one of devs

Quote
Re: "Weapon Block": how it works ?
by Martin ยป Thu Dec 15, 2011 8:46 pm
The parrying system involves directional blocking yes, you move your weapon in real time to parry your opponents and this is what we absolutely love about the system and are confident you guys will love it too; there isn't just 4 static directions, there's every possible direction, and we feel this works fantastically with the fast pace of the game. Stay tuned for the Combat Developer Blog Part 2 to see more of this in action.

Promising..

Offline ManOfWar

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Re: Chivalry: Medieval Warfare Gameplay trailer.
« Reply #31 on: December 15, 2011, 09:44:28 pm »
0
They are very confident in their melee combat system.

Copy today post from one of devs

Promising..

it does sound very promising... hmmmm
Just a soldier

Offline Christo

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Re: Chivalry: Medieval Warfare Gameplay trailer.
« Reply #32 on: December 15, 2011, 10:18:01 pm »
0
"The parrying system involves directional blocking yes, you move your weapon in real time to parry your opponents and this is what we absolutely love about the system and are confident you guys will love it too; there isn't just 4 static directions, there's every possible direction, and we feel this works fantastically with the fast pace of the game. Stay tuned for the Combat Developer Blog Part 2 to see more of this in action."



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Offline cmp

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Re: Chivalry: Medieval Warfare Gameplay trailer.
« Reply #33 on: December 15, 2011, 10:36:03 pm »
+4
Interesting concept, although to be honest I don't find the trailer to be very promising.
The animations look really horrible, instead of fluid movement there is some weird stutter/general feeling of something not being right.

Offline Christo

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Re: Chivalry: Medieval Warfare Gameplay trailer.
« Reply #34 on: December 15, 2011, 10:53:49 pm »
0
Interesting concept, although to be honest I don't find the trailer to be very promising.
The animations look really horrible, instead of fluid movement there is some weird stutter/general feeling of something not being right.

Same could be said of Warband. Our animations are broken beyond belief.

I agree, as it is now it looks a bit weird. It's still in alpha testing though.
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Offline ManOfWar

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Re: Chivalry: Medieval Warfare Gameplay trailer.
« Reply #35 on: December 16, 2011, 12:49:47 am »
0
Think of all the possibilities of mods man!

Persistant World would be amazing
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Offline cmp

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Re: Chivalry: Medieval Warfare Gameplay trailer.
« Reply #36 on: December 16, 2011, 01:36:08 am »
+1
Same could be said of Warband. Our animations are broken beyond belief.

No. You can say many bad things about Warband, but the animations look smooth and nothing like the ones shown in the AoC trailer.

Offline Christo

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Re: Chivalry: Medieval Warfare Gameplay trailer.
« Reply #37 on: December 16, 2011, 01:38:05 am »
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No. You can say many bad things about Warband, but the animations look smooth and nothing like the ones shown in the AoC trailer.

Oh.

Not looks. I meant mechanics, how animations can be abused. Et cetera.

I totally agree with the stuttery-looking anims, but it's still alpha. Can be fixed.

For the curious: No, I'm not a basher of this game or fan/anything. It may look like that to you, but I'm not.
« Last Edit: December 16, 2011, 01:39:36 am by Christo »
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Offline Taser

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Re: Chivalry: Medieval Warfare Gameplay trailer.
« Reply #38 on: December 16, 2011, 02:51:13 am »
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This looks interesting. I'll have to keep an eye out for this game.
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Offline Xant

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Re: Chivalry: Medieval Warfare Gameplay trailer.
« Reply #39 on: December 16, 2011, 03:12:48 am »
0
Interesting concept, although to be honest I don't find the trailer to be very promising.
The animations look really horrible, instead of fluid movement there is some weird stutter/general feeling of something not being right.

Agreed. Just look at the trailer: they focus mainly on killing blows and all the combat seems very... yeah, stuttery. Just looks very unattractive and not too promising.
Meaning lies as much
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Offline Garond_PL

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Re: Chivalry: Medieval Warfare Gameplay trailer.
« Reply #40 on: December 17, 2011, 08:56:19 am »
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I hope you will view TPP, and that the computer I did not get out on the graphics.

Offline Banok

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Re: Chivalry: Medieval Warfare Gameplay trailer.
« Reply #41 on: December 19, 2011, 12:08:39 pm »
0
"The parrying system involves directional blocking yes, you move your weapon in real time to parry your opponents and this is what we absolutely love about the system and are confident you guys will love it too; there isn't just 4 static directions, there's every possible direction, and we feel this works fantastically with the fast pace of the game. Stay tuned for the Combat Developer Blog Part 2 to see more of this in action."


if you watch the video tho its in fact only really 1 direction. same as old aoc, but will a little bit of wiggling. there no going to be nearly as much skill as a pvk/m&b 4 directional system.

I will give it a try, maybe i'm wrong. but y'all gona be disapointed if you believe this quote. it looks shite to me.

Offline hamiler

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Re: Chivalry: Medieval Warfare Gameplay trailer.
« Reply #42 on: December 19, 2011, 03:58:03 pm »
+1
Atleast there making more games like MB theres so few of them out there

Offline Christo

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Re: Chivalry: Medieval Warfare Gameplay trailer.
« Reply #43 on: December 19, 2011, 04:53:42 pm »
0
if you watch the video tho its in fact only really 1 direction. same as old aoc, but will a little bit of wiggling. there no going to be nearly as much skill as a pvk/m&b 4 directional system.

I will give it a try, maybe i'm wrong. but y'all gona be disapointed if you believe this quote. it looks shite to me.

Watch the melee documentary video. I doubt that's only one direction.

I swear cRPG has eaten some people's brains or something. Nothing personal, just seeing some responses about it and it's like that.
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