i dont know if this would beplayable at all, but just an idea.
what if... you get sliced in your arm, and that did so you got a reduced attack speed.. depending on the arm.
right arm.. reduced attack (if not 2h) left arm reduced sheild. if you got hit in the leg, reduced run speed.
this way the super defensive super armored people, would get a disadvantege in the longrun.
lets say a arrow in the leg would slow you down -4/8% depending on the weapon.
(just creating a picture) that would be really irritating, so should have the option to pull out, this way it would only be.... 1/2% and depending on the shape of the arrow you would lose a tiny amount of health points. like the Barbed Arrows would hurt you more then the Bodkin Arrows, and it would get off the extra weight. the animation for reloading a crossbow could be used when pulling out arrows and spares, etc.
i dont know if it is the irritation of seeing a heavy armor with a 6foot lancer stuck in his shoulder that got me thinking on this, or the realism..
i know, this could lead to a total destruction of gameplay, and all the arches would aim at a tinmans feet and make him as slow as a steady rock.
so it would need allot of testing.
and if you get hit in the groin, you get reduced generations