Author Topic: Passive "talents"!  (Read 1653 times)

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Offline Noctivagant

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Re: Passive "talents"!
« Reply #30 on: November 23, 2011, 04:44:17 pm »
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What gave me this idea was the fact that c-RPG reminds me of oldschool Dungeons and Dragons 3.5, with the three primary build types resembling three of the tabletop game's primary classes; The barbarian (strength), the fighter (hybrid), and the rogue (agility).

I...I just don't know what to say, I'm trying but its not working.
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« Last Edit: November 23, 2011, 05:10:43 pm by Noctivagant »
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Offline Fluffy_Muffin

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Re: Passive "talents"!
« Reply #31 on: November 23, 2011, 05:10:03 pm »
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You jelly cause Bruno is better than you at c-rpg, umbra noob? :P

And no, lvl 34 isn't 71mil XP, it's 80 mil.

I just copied the values from the char calculator, you are actualy lvl 33?  pfff no life  :mrgreen:
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Offline Miriam

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Re: Passive "talents"!
« Reply #32 on: November 25, 2011, 07:45:21 pm »
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I think the basic idea is good, BUT talents should be more balanced... and NOT taken from D&D (that it's a totally different game, and it's unbalanced too)