Author Topic: [Suggestion] Tinker, taoiler, solder, spy.  (Read 560 times)

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Offline FRANK_THE_TANK

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[Suggestion] Tinker, taoiler, solder, spy.
« on: November 06, 2011, 05:56:39 am »
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When you kill some one with a blunt weapon in a strat battle they should be taken prisoner.

You can then offer a fat fee for the units return, or Keep them as slaves.

Slaves have some kind of buff for fiefs.

Something like: All clan members receive .01% improved crafting for every slave present. But if the slaves = 15%> the population of the fief then shit gets real!

Also espionage would be mega sweet awesome for all us non faction doobs. Being able to disrupt stuff in some way.

Say reducing efficiency of production or troop recruitment by %x for a gold cost that goes up with the type of fief and the amount of clan members present. Also being able to follow parties and slow their progress for a cost as well. Again dependent of the size of the part and what not. When you do it you should become invisible on the map.

Basically it allows me to grief people which is the only reason I play computer games. Because I am a massive douche. Being able to do stuff like this will allow people like my self to play a role in the later stages of the game other than random doob for the squishing.
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Offline MaHuD

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Re: [Suggestion] Tinker, taoiler, solder, spy.
« Reply #1 on: November 07, 2011, 08:50:55 pm »
+1
Tinker, Tailor, Soldier, Sailor, my bullet punishes all without distinction.


Offline Braeden

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Re: [Suggestion] Tinker, taoiler, solder, spy.
« Reply #2 on: November 07, 2011, 08:53:45 pm »
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Tinker, Tailor, Soldier, Sailor, my bullet punishes all without distinction.

+1

Offline ManOfWar

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Re: [Suggestion] Tinker, taoiler, solder, spy.
« Reply #3 on: November 07, 2011, 09:13:39 pm »
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whats a tinker?
Just a soldier