Author Topic: [Mechanics] Allow choice of non-sticky use of X-button  (Read 987 times)

0 Members and 1 Guest are viewing this topic.

Offline Joxer

  • Knight
  • ***
  • Renown: 55
  • Infamy: 53
  • cRPG Player
    • View Profile
  • Game nicks: Autolycus Joxer_The_Mighty Salmoneus
[Mechanics] Allow choice of non-sticky use of X-button
« on: October 27, 2011, 05:24:15 pm »
0
Now that WSE is in the mod would it be possible to allow x-key to be used like a shift key optionally? I'm thinking mostly for half swording. I'd imagine having to toggle the thing not quite as dynamic as it should be. Never actually used it myself thought so feel free to correct me. So you could do quick hit from left, quick half sword from the right, quick thrust etc. kind of combos easier?
[Edit to add] I'm of course thinking in terms of having it in the mouse on the thumb button. Not all people have that. And of course you could add another weapon modifier key so you could have the old x-toggle key and a new shitf state key also.
« Last Edit: October 27, 2011, 05:25:35 pm by Joxer »
Why is everybody telling me to think? I think, I just don't show it.

Offline Fasader

  • Vain onion-eyed pigeon egg
  • Count
  • *****
  • Renown: 268
  • Infamy: 35
  • cRPG Player Sir Black Pawn
  • Item unbalancer
    • View Profile
  • Game nicks: Fasader, Mlatimir, Fasadripac, Modnar
  • IRC nick: Fasader
Re: [Mechanics] Allow choice of non-sticky use of X-button
« Reply #1 on: October 27, 2011, 06:57:12 pm »
0
You know you can switch the "Toggle weapon mode" key under options? :x I'm using left ctrl.
21:33:22 BaldRider: Poem submission: okiN is fat, chadz is blue, Fasader is pretty sexy, but not you.
visitors can't see pics , please register or login


https://soundcloud.com/shitfactory/father-and-panos

Offline Zisa

  • Count
  • *****
  • Renown: 272
  • Infamy: 124
  • cRPG Player
    • View Profile
  • Faction: I am not at liberty to say.
Re: [Mechanics] Allow choice of non-sticky use of X-button
« Reply #2 on: October 27, 2011, 07:18:01 pm »
0
You know you can switch the "Toggle weapon mode" key under options? :x I'm using left ctrl.
Is it faster to use ctrl key? I tried .. seems awkward, could not tell.
Alas nodachi
remembers glorious spring
a tin can's hatchet.
http://www.moddb.com/members/psychotropicdog

Offline Vexus

  • Count
  • *****
  • Renown: 198
  • Infamy: 41
  • cRPG Player
    • View Profile
  • Game nicks: Deus_Mortis
Re: [Mechanics] Allow choice of non-sticky use of X-button
« Reply #3 on: October 27, 2011, 07:30:25 pm »
0
I use middle mouse button.

Offline Digglez

  • Duke
  • *******
  • Renown: 573
  • Infamy: 596
  • cRPG Player
  • YOU INCOMPETENT TOH'PAH!
    • View Profile
  • Faction: Northmen
  • Game nicks: GotLander, Hamarr, Digglesan, Black_D34th
Re: [Mechanics] Allow choice of non-sticky use of X-button
« Reply #4 on: October 27, 2011, 09:35:38 pm »
+2
whats hes suggesting from what I can tell is a temporary 'while the key is held down' kind of action.  Like crouch button in most FPS, you only stay crouched while you hold it, when you release you stand up.

Also the alt fire mode is horrible has horrible responsiveness in this game.  Its like you have to stand still doing nothing and give it a full second to switch.

Offline Joxer

  • Knight
  • ***
  • Renown: 55
  • Infamy: 53
  • cRPG Player
    • View Profile
  • Game nicks: Autolycus Joxer_The_Mighty Salmoneus
Re: [Mechanics] Allow choice of non-sticky use of X-button
« Reply #5 on: October 27, 2011, 11:10:53 pm »
0
Yeah I know you can reassign keys. That's not the issue. I have my weapons in 1-4 and kick + x in mouse.  Digglez understood it right. I was talking about a shift state key. You could do quick switches without having to toggle.
Why is everybody telling me to think? I think, I just don't show it.

Offline Smoothrich

  • King
  • **********
  • Renown: 1558
  • Infamy: 986
  • cRPG Player
  • #manup @bigplays
    • View Profile
Re: [Mechanics] Allow choice of non-sticky use of X-button
« Reply #6 on: October 27, 2011, 11:50:39 pm »
0
The switch used to be a lot more responsive but you were able to toggle it on and off in succession to simulate "jerking off" your sword, which was HILARIOUS but MY IMMERSION!!
My posting is like a katana folded 1000 times to perfection.. and the community is what keeps the edge sharp.. and bloody.  -  Me.

visitors can't see pics , please register or login

Offline cmp

  • M:BG Developer
  • Supreme Overlord
  • *******
  • Renown: 2052
  • Infamy: 569
  • cRPG Player
    • View Profile
  • IRC nick: cmp
Re: [Mechanics] Allow choice of non-sticky use of X-button
« Reply #7 on: October 28, 2011, 12:04:25 am »
0
The switch used to be a lot more responsive but you were able to toggle it on and off in succession to simulate "jerking off" your sword, which was HILARIOUS but MY IMMERSION!!

It was changed because it could be exploited to chamber invisible attacks.
Oh, and the suggestion in the OP isn't doable.

Offline Braeden

  • Earl
  • ******
  • Renown: 420
  • Infamy: 53
  • cRPG Player A Gentleman and a Scholar
  • I hear the sound of drums
    • View Profile
  • Faction: Acre?
  • Game nicks: Braeden_Sanguine
  • IRC nick: Braeden
Re: [Mechanics] Allow choice of non-sticky use of X-button
« Reply #8 on: October 28, 2011, 12:30:12 am »
0

Offline Siiem

  • Heretic
  • Duke
  • *******
  • Renown: 611
  • Infamy: 129
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: [Mechanics] Allow choice of non-sticky use of X-button
« Reply #9 on: October 28, 2011, 03:06:42 am »
0
You know you can switch the "Toggle weapon mode" key under options? :x I'm using left ctrl.

Hacker.