Author Topic: Negative Goods Bonus...wtf?  (Read 1560 times)

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Offline dodnet

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Re: Negative Goods Bonus...wtf?
« Reply #15 on: September 23, 2012, 07:02:56 pm »
+1
I wasn't referring to spelling errors ;)

I'm german DoD, its my duty to talk english gibberish!  :mrgreen:

fixed?  :mrgreen:
The logic of war seems to be that if a belligerent can fight he will fight.

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Offline Braeden

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Re: Negative Goods Bonus...wtf?
« Reply #16 on: September 23, 2012, 08:25:54 pm »
+6
I'm pretty sure chadz is referring to the fact that your statement is effectively the same as complaining that the battle mode requires you to kill people or that sieges have too many castles.  Buying low and selling high is the most obvious rule of trading.

Offline CrazyCracka420

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Re: Negative Goods Bonus...wtf?
« Reply #17 on: September 24, 2012, 05:03:38 pm »
0
Impossible.
at 14k it's 0, 27km is 120%, 35 is 200% 47 is 300%. Sounds fair. I like it.

Oh well that's just fine then...going 14k for 0% bonus seems just fine...I thought it was 0% at 25,000 meters, which would be too far.
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Offline Elmokki

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Re: Negative Goods Bonus...wtf?
« Reply #18 on: September 26, 2012, 12:35:14 pm »
0
Exactly 20 kilometers moved is +50%. From that to like 50 it's 8 to 10 percentile units per kilometer of course so it's probably worth moving more if you have the time and suitable route of course, but let's see:

20km at 20m/min = 16.6 hours. Profit before taxes is 50% of the good price if you sell at the same price you buy before taxation. Not bad at all.

Offline Erasmas

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Re: Negative Goods Bonus...wtf?
« Reply #19 on: April 10, 2013, 04:49:49 pm »
0
That will be a substantial bump  :D

We have some looted goods (as some of you perfectly know, hehehe). On some of these goods we have a negative bonus in our fiefs, despite the fact they originate from very distant locations. It seems that the bonus is calculated from the place they were looted, not from the place of origin.

Does any of you guys have similar experience, or is it another annoying bug?
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Offline Turboflex

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Re: Negative Goods Bonus...wtf?
« Reply #20 on: April 10, 2013, 05:10:06 pm »
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Isn't that just a display bug? I think it updates when you bring it into a fief.

Offline Erasmas

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Re: Negative Goods Bonus...wtf?
« Reply #21 on: April 10, 2013, 05:13:18 pm »
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Nope. The data were collected in the fief.
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Offline Turboflex

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Re: Negative Goods Bonus...wtf?
« Reply #22 on: April 10, 2013, 05:15:11 pm »
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try transferring it to fief inventory then back to player. Otherwise I get you are boned.

Offline Erasmas

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Re: Negative Goods Bonus...wtf?
« Reply #23 on: April 11, 2013, 01:05:05 am »
0
try transferring it to fief inventory then back to player. Otherwise I get you are boned.

We'll do that just to check. In the meantime, we started to move the goods somewhere else and the bonus is increasing, it is positive now. The funny part is that the goods re moved in the direction of the place of origin, and the bonus is going up :D
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Offline Butan

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Re: Negative Goods Bonus...wtf?
« Reply #24 on: April 11, 2013, 01:28:28 am »
+1
We'll do that just to check. In the meantime, we started to move the goods somewhere else and the bonus is increasing, it is positive now. The funny part is that the goods re moved in the direction of the place of origin, and the bonus is going up :D

Sell a part of it (1 goods), ignoring what is displaying, and see if the income is right or wrong: that way you will know if its just a display bug, else you will only know when you did all the way back for nothing  :P

Offline Erasmas

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Re: Negative Goods Bonus...wtf?
« Reply #25 on: April 11, 2013, 11:20:48 am »
0
Sell a part of it (1 goods), ignoring what is displaying, and see if the income is right or wrong: that way you will know if its just a display bug, else you will only know when you did all the way back for nothing  :P

It is NOT a display bug, the actual sale price is exactly as calculated. We are thinking about carrying the stuff to the place of origin to find out what bonus we can get :-)
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