Author Topic: xmasRPG - November 2010 Edition  (Read 44135 times)

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Offline Rage_Guy

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Re: xmasRPG - November 2010 Edition
« Reply #270 on: March 22, 2012, 10:25:02 pm »
0
It was fun when people were actually playing it :D
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Offline Allers

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Re: xmasRPG - November 2010 Edition
« Reply #271 on: March 22, 2012, 11:26:25 pm »
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it WOULD be fun if we had an NA server
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Offline Elio

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Re: xmasRPG - November 2010 Edition
« Reply #272 on: March 23, 2012, 07:46:32 am »
+2
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Boulder on a Stick! :twisted:
RIP :cry:

Offline Polobow

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Re: xmasRPG - November 2010 Edition
« Reply #273 on: March 23, 2012, 04:27:53 pm »
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I never managed to see the looney toon axe, can anyone post a picture of it?

Offline Christo

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Re: xmasRPG - November 2010 Edition
« Reply #274 on: March 23, 2012, 04:46:18 pm »
+1
I never managed to see the looney toon axe, can anyone post a picture of it?

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It had insane length.. can't remember the exact stats but it was a crapton.

It goes under the name "Poleaxe" in Native.
Check it out if you want.
« Last Edit: March 23, 2012, 04:47:36 pm by Christo »
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                                                                                            Thanks to cmpxchg8b for the picture!

Offline Polobow

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Re: xmasRPG - November 2010 Edition
« Reply #275 on: March 23, 2012, 06:21:29 pm »
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It had insane length.. can't remember the exact stats but it was a crapton.

It goes under the name "Poleaxe" in Native.
Check it out if you want.

That picture looks surprisingly alot like your avatar picture.

Offline Christo

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Re: xmasRPG - November 2010 Edition
« Reply #276 on: March 23, 2012, 06:31:25 pm »
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That picture looks surprisingly alot like your avatar picture.

Hehe, let's call it a coincidence.  :wink:

You can do it by tapping forward key, and quickly taking a screenshot.
Looks way cooler than the normal polearm grip, if you ask me.
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Offline Vexus

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Re: xmasRPG - November 2010 Edition
« Reply #277 on: March 23, 2012, 09:54:06 pm »
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I'm not 100% sure but it's stats were around:

170-180 length
40+ Damage
Around 80 speed
And obviously was able to swing/thrust and had bonus against shields.

It was pretty awesome but with todays collision detection this baby would get stuck every time.

Offline [ptx]

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Re: xmasRPG - November 2010 Edition
« Reply #278 on: March 24, 2012, 12:12:42 am »
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It had 52c damage, iirc, with 180+ length and 4 swing directions. Yeah.

Offline Kafein

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Re: xmasRPG - November 2010 Edition
« Reply #279 on: March 24, 2012, 12:56:15 am »
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It had 52c damage, iirc, with 180+ length and 4 swing directions. Yeah.

I remember abusing it around nov 2011. Killing people on the duel server with it through the most horrible hiltslashing and reach abusing. Ho yeah back then I was level 38... something like that :

Level 38 (1 138 227 584 xp)

    Strength: 18
    Agility: 25
    Hit points: 65

    Ironflesh: 6
    Power Strike: 6
    Shield: 7
    Athletics: 8
    Riding: 4 (old riding requirements)
    Horse Archery: 0
    Power Draw: 0
    Power Throw: 0
    Weapon Master: 8

    One Handed: 150
    Two Handed: 1
    Polearm: 128
    Archery: 1
    Crossbow: 1
    Throwing: 1

It was much slower than 80 but 52c meant that you never needed more than 3 swings to kill someone.
« Last Edit: March 24, 2012, 02:29:35 pm by Kafein »

Offline [ptx]

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Re: xmasRPG - November 2010 Edition
« Reply #280 on: March 24, 2012, 11:15:31 am »
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Generally, a single hit to the head could one-hit tincans.

Offline Kafein

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Re: xmasRPG - November 2010 Edition
« Reply #281 on: March 24, 2012, 02:34:05 pm »
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Generally, a single hit to the head could one-hit tincans.

With that speed and range, you could see massive differences in damage due to the sweetspots. Actually hitting with the blade resulted in great damage but was easy to block, facehugging+circling worked better in duel.