Currently:
We have three options: Trade, Enter, Attack
To Raid, You have to Attack, go to Faction page, change to raid.
This works only on Villages.
I propose we add in a fourth option called RAID and remove it from under the ATTACK Subsection. By doing this, doing the "Attack" option makes the attack(battle or siege) a day time battle (with whatever weather effects). The Raid Option makes the attack a NIGHT attack(with No weather. Night + weather = suk). To make it worth while, make the Raid option apply to everything, much like attack does.(I.E. You can use it on all fiefs, and players)
Now To make raid different from just a night battle, give the raider 1 life per merc, defender has infinite. For example: A 30 man army attacks a 100 man army using raid. The 30 man army hires 25 people. Those 25 people each have 1 life and do not respawn. Thus, if it goes 1:1 then the after battle will be 5 vs 75.
Now To make raid even MORE interesting, the raider gets to SPAWN FIRST. The defender has No prep time and spawns getting attacked. This is to simulate the "Sudden nature" of the attack. Considering Equal gear, and the 1 life rule on raid, the raider SHOULD inflict just a few more casualties than 1:1.
That's cool for army vs army, or Army vs village, but waht about the other 2 fiefs?
It would act the same. But considering the fact that there is walls on towns/castles. Raiders would never be efficient.
Considering max merc limits, a raider will at max have 60 players on his side.
If the raider defeats the defender:
The raider gets 100% loot. Defender teleported.
If raider loses:
25-50% of gear used in raid is taken by defenders.
Thus, raids by full plate knights though deadly, might give the enemy more than just the loss of troops.
Raid's follow the same as battle limits. Only 1 per char per day.
What I Want: Make raid a new, intersting form of battle.
Improvements, clarifications?