Change log for the upcoming 1.01 patch:
-Cleared out config_default.cfg except binds (fixes crash when changing maps)
-Fixed godmode when mp_friendlyfire is 0
-Rewrote shaders to be more efficient and prevent crashing
-Fixed viewmodel particles (and flashlight) appearing wrong to an observer
-Tweaked default values of map length, overlord despawn timeout
-Player names should now always appear above the player's head
-Friendly fire damage has been reduced (which is now a convar, sv_friendly_fire_factor)
-Players will not incorrectly turn now if killed by another player (only if killed by headshot by another player)
-Load screen should now show the background for the correct map
-Fixed phalanx bottle orientation on hip
-Fixed phalanx bottle not being removed after being used (causing the floating pills)
-Screen shader effects can be disabled by turning off "nmrih_screenspace" ConVar
-Fixed sv_realism damage
-Decreased cl_npc_interp to 0.1
-Made mp_timelimit 0 mean infinite time on the map
-V and MOUSE3 swapped in config_defaults (VoiceChat = V & Mouse3 = Bash)
-Auto kick players that are idle for x amount of time (set by convar, typing / navigating ui does not count towards activity)
-Implemented Vote Kick / Vote Ban systems
-Added brush entity (func_ff_blocker) that prevents friendly fire for players inside of it
-Fixed two female zombie sounds that were looping
-All zombie hitboxes have been rebuilt
-Lump allocation errors should now be fixed
(don't forget to turn off something along the lines of "show maps" in the server browser, otherwise you will only see 2-3 servers)