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Turn Deathmatch into a War Mode
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Topic: Turn Deathmatch into a War Mode (Read 361 times)
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Tomas_of_Miles
Count
Renown: 263
Infamy: 37
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Faction: Rusty mercenary siege engineer
Game nicks: Something with Tomas in it
Turn Deathmatch into a War Mode
«
on:
September 30, 2011, 07:13:21 pm »
0
Ok straight up. by "War" I mean a more extended conflict than a battle.
So take the deathmatch gamemode->
Extend the round time limit to the max or further->
Make the spawn a destructible base which becomes a victory condition->
Add Forward Base functionality in this mode->
Automatically assign people to battalions at the start (but allow them to change still)->
Put large open maps with very few advantageous key points on cycle->
Profit
What do you think?
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ThePoopy
Earl
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.l..
Faction: Templar
Game nicks: PolePoop
Re: Turn Deathmatch into a War Mode
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Reply #1 on:
September 30, 2011, 07:21:34 pm »
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stronghold -<
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Tomas_of_Miles
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Renown: 263
Infamy: 37
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Faction: Rusty mercenary siege engineer
Game nicks: Something with Tomas in it
Re: Turn Deathmatch into a War Mode
«
Reply #2 on:
September 30, 2011, 07:46:57 pm »
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Quote from: ThePoopy on September 30, 2011, 07:21:34 pm
stronghold -<
I never got to play it. Same with Rabbit. Is rabbit still in the pipelines, or just finished?
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Snoozer
Baron
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Faction:Knights Hospitaller
Re: Turn Deathmatch into a War Mode
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Reply #3 on:
October 01, 2011, 12:21:27 pm »
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idk alot of these are rather dead to the crpg community(defend the virgin is another).i think due to the xp system the only choice u have is battle,everything else is an xp fail and not worth the time playing
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Good Bye Lost Legion R.I.P Q_Q
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Turn Deathmatch into a War Mode