Author Topic: Unarmed combat  (Read 2812 times)

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Offline Phew

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Re: Unarmed combat
« Reply #15 on: September 28, 2011, 04:20:43 am »
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They should add a jeweled chalice, that when wielded in the off hand while wearing a robe, grants the user 100 blunt damage to their unarmed backhands.

Offline ArchonAlarion

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Re: Unarmed combat
« Reply #16 on: September 29, 2011, 07:56:06 pm »
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okay okay... so for those who know what they are talking about, if I was to create an unarmed class, what wpf should I put in? 1h, 2h, or none?

Offline Teeth

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Re: Unarmed combat
« Reply #17 on: September 29, 2011, 08:29:43 pm »
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Creating an unarmed class is just plainly stupid.

Offline Jarlek

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Re: Unarmed combat
« Reply #18 on: September 29, 2011, 08:59:17 pm »
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okay okay... so for those who know what they are talking about, if I was to create an unarmed class, what wpf should I put in? 1h, 2h, or none?
none.
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Offline Kafein

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Re: Unarmed combat
« Reply #19 on: September 30, 2011, 12:29:59 am »
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You can't chamber a couched lance. The others are possible though.


I'm sure I have heard a bot doing that in SP. The timing is weird, but it's possible.

Offline Cyclopsided

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Re: Unarmed combat
« Reply #20 on: September 30, 2011, 12:52:18 am »
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Chambering couches is easy in native / single player.

Haven't been able to do it a single time in cRPG. Assumed it was disabled somehow. Maybe with new patch something changed? eh?
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