Author Topic: Make teamwounding expensive  (Read 674 times)

0 Members and 1 Guest are viewing this topic.

Offline Vodner

  • Duke
  • *******
  • Renown: 526
  • Infamy: 73
  • cRPG Player
  • SaulCanner
    • View Profile
  • Game nicks: SaulCanner
Make teamwounding expensive
« on: September 26, 2011, 05:22:11 pm »
-3
There are a huge number of players who swing their weapons without any regard for teammates. Everybody teamwounds every now and then, but some players simply don't know when to hold their swings / shots.

I think if teamwounding removed roughly 100 * (damage done) in gold from the offender's account, then such people might start seriously thinking about their swings.

Offline Fartface

  • Earl
  • ******
  • Renown: 476
  • Infamy: 288
  • cRPG Player
  • Centurii
    • View Profile
  • Faction: Deathcore,Djentcore,Deathmetal,Brutal,Slam
  • Game nicks: Growling,Grunting,Screaming,Squeeling
  • IRC nick: Fuck I love it.
Re: Make teamwounding expensive
« Reply #1 on: September 26, 2011, 05:23:23 pm »
+2
haha this is so retarded , i got nothing logical to answer to this.
visitors can't see pics , please register or login

Offline Wiltzu

  • Sceptical
  • Duke
  • *******
  • Renown: 665
  • Infamy: 231
  • cRPG Player Sir White Knight A Gentleman and a Scholar
    • View Profile
  • Faction: Kalmar Union
  • Game nicks: Kalmarin_Wiltzu
  • IRC nick: Wiltzu
Re: Make teamwounding expensive
« Reply #2 on: September 26, 2011, 06:05:04 pm »
-1
I think they've increased the radius of your swing   atleast i've found out that i hit alot more enemies even though they wouldn't be close to me and i'm not facing them =(
When in Rome, live as the Romans do; when elsewhere, live as they live elsewhere.

visitors can't see pics , please register or login

Kaikki on tasa-arvoisia. Toiset on vain tasa-arvoisempia kuin toiset.

Offline Final_Boss

  • Earl
  • ******
  • Renown: 362
  • Infamy: 3
  • cRPG Player
    • View Profile
    • joe-horan.com
  • Game nicks: Final_Boss
Re: Make teamwounding expensive
« Reply #3 on: September 26, 2011, 06:09:04 pm »
+1
haha this is so retarded , i got nothing logical to answer to this.
visitors can't see pics , please register or login


But honestly, I do think there needs to be more punishment for team killing (not wounding) since the only punishment now seems to be a slap on the wrist from admins.

There is a lot of nonchalant swinging/shooting going on so maybe something like, if you team kill, you lose your multiplier? A majority of TKs are unintentional but if there is more of a punishment from it, some people may think twice before wildly swinging into a group of people.

Offline Memento_Mori

  • Count
  • *****
  • Renown: 187
  • Infamy: 32
  • cRPG Player
  • I use these forums to hook up with hot ladies
    • View Profile
  • Game nicks: Memento_Mori, Sengo_Muramasa, Born_Of_Osiris,
Re: Make teamwounding expensive
« Reply #4 on: September 26, 2011, 06:26:51 pm »
0
Do something to team killing, right now a -1 isn't that big of a deal, hardly a reason to watch your swings when you could be getting +1s by ganging up on guys 4v1 swinging like crazy.  :rolleyes:

Offline Lichen

  • Count
  • *****
  • Renown: 184
  • Infamy: 79
  • cRPG Player
    • View Profile
Re: Make teamwounding expensive
« Reply #5 on: September 26, 2011, 06:47:07 pm »
0
There are a huge number of players who swing their weapons without any regard for teammates. Everybody teamwounds every now and then, but some players simply don't know when to hold their swings / shots.
It reminds me of a school of pihrannas actually. Which is funny because there is no direct reward for kills. I am all for some sort of gold or xp punishment for teamkilling. My guess is most who object to this ARE the players who swing mindlessly with little care and they know they'd have to play properly if they got penalized. 'oh noes don't take my mindless swinging 'tactics'.'

Offline Snoozer

  • Baron
  • ****
  • Renown: 91
  • Infamy: 58
  • cRPG Player A Gentleman and a Scholar
  • Faction:Knights Hospitaller
    • View Profile
Re: Make teamwounding expensive
« Reply #6 on: September 27, 2011, 06:35:35 pm »
0
i think its a logical solution is it not? just make it so they have to pay for "medical damages" at the end of the round or money for his family if he dies lololol.i admit i team hit a lot and really there is no punishment system at all...not even a slap on the rist but maybe thats because i hardly play when there r admins on
visitors can't see pics , please register or login
Good Bye Lost Legion R.I.P Q_Q