Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
cRPG Now On
Twitter
- Follow/Like/Retweet!
Home
Chat
Help
Search
Login
Register
cRPG
»
cRPG
»
General Discussion
»
do something about ranged while crpg is alive
Poll
ranged is killing crpg again
nerf ranged
buff melee
make smoke bombs work
Print
Pages:
1
...
3
4
[
5
]
Author
Topic: do something about ranged while crpg is alive (Read 11099 times)
0 Members and 1 Guest are viewing this topic.
Larvae
Count
Renown: 233
Infamy: 33
Faction: Barabe
Game nicks: Barabe_Larvae
Re: do something about ranged while crpg is alive
«
Reply #60 on:
October 15, 2018, 09:33:17 pm »
0
Ah, then it's awesome. They need to fix description then, on website it still tells u 8% or so per skill point in shieldskill
Logged
visitors can't see pics , please
register
or
login
- Through actions,a man becomes a hero. - Through death,a hero becomes a legend. - Through time,a legend becomes a myth. - And by learning from the myth,a man takes action -
Battlepriest
Scene Manager
Renown: 440
Infamy: 32
hi how are you doing
Faction: hesse
Game nicks: hesse_judie, skot_judas
IRC nick: sweet potato
Re: do something about ranged while crpg is alive
«
Reply #61 on:
October 16, 2018, 08:49:29 am »
0
i'm pretty sure the only use for smoke bombs right now is to make a half-assed attempt to lag someone with a potato tier computer.
be better if they actually spawned a big temporary cloud that obscures vision and possibly decreases ranged damage taken in a radius instead of shooting steam in 2 directions then dissipating after a couple seconds. y'know like a
real
smoke bomb.
«
Last Edit: October 16, 2018, 09:00:16 am by Battlepriest
»
Logged
Print
Pages:
1
...
3
4
[
5
]
cRPG
»
cRPG
»
General Discussion
»
do something about ranged while crpg is alive