Author Topic: Shik town siege test  (Read 4320 times)

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Offline PhantomZero

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Re: Shik town siege test
« Reply #30 on: September 13, 2011, 11:29:50 am »
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I think the real problem is the attackers spawn area being so incredibly close to the wall that ranged weapons were able to fire into their spawn/siege equipment with great effect (and from multiple angles).

In normal PvP castle sieges ranged weaponry isn't that decisive even when defenders have plenty of bows/crossbows and the discipline to re-use them.

Basically, the city scenes are the real problem, crossbow and archer domination are a symptom of that.

Well if the city scenes included a gate, that could open, melee could sally out and fight instead of have to jump off the walls.
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Offline SquishMitten

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Re: Shik town siege test
« Reply #31 on: September 13, 2011, 06:45:34 pm »
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attackers didn't seem to be using siege shields very well, and there were few shielders and even fewer who were actually shielding their teammates
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Offline PhantomZero

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Re: Shik town siege test
« Reply #32 on: September 14, 2011, 07:24:10 am »
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I noticed that too, attackers had barely any swords and boards at all, anyone coming up the ladders was just hit with arrows to death.
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