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Siege: No Name
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Topic: Siege: No Name (Read 826 times)
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Balderic_of_dol
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Siege: No Name
«
on:
September 05, 2011, 06:02:37 am »
0
before finishing all the bells and whistles on this map I am going to see if anyone would be interested in playing it first
The Flag is on the second gatehouse, there are two ladders on each side for the attackers as well as a front destructible door that leads to a raise-able gate. the second gatehouse has two destructible doors as well as a ladder at the back for attackers. I tried to keep the map small because i hate having to run over a min from spawn to get to the flag so if the attackers take the ladders it takes about ~1 min to get to the flag, if they open the gate and break down the front door it takes about ~35 secs. The spawn points are just thrown everywhere i need to reset them but any advise would be welcome I want to make an actually playable map.
Version 1
http://www.mbrepository.com/file.php?id=3235
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Last Edit: September 14, 2011, 09:34:06 pm by Balderic_of_dol
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Reinhardt
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IRC nick: Reinhardt
Re: Siege: No Name
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Reply #1 on:
September 10, 2011, 05:48:49 am »
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Looks interesting. An actual defensive siege?
Although, the attacker spawns should probably be closer.
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"A leader is a dealer in hope."
Balderic_of_dol
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Re: Siege: No Name
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Reply #2 on:
September 10, 2011, 10:37:51 am »
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K I will have a versions 1.0 up here soon so anyone can just look it over. I will fix spawns and try and play test it myself.
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zagibu
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Re: Siege: No Name
«
Reply #3 on:
September 10, 2011, 07:57:28 pm »
+1
As a name, I suggest "Stone ship", maybe in a foreign language, like Nave di Pietra. The fortress kind of looks like a stranded ship.
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Balderic_of_dol
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Re: Siege: No Name
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Reply #4 on:
September 14, 2011, 09:35:11 pm »
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Version 1 is up
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zagibu
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Re: Siege: No Name
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Reply #5 on:
September 14, 2011, 11:19:34 pm »
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Lost ship, nice name
.
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Why am I beswung by sharpe and pointed utensyls?
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Siege: No Name