Author Topic: NA cRPG - New Maps  (Read 4204 times)

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Offline Airith

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NA cRPG - New Maps
« on: January 03, 2011, 11:22:23 pm »
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I'm the scenes (maps as most of you call them) on Garguro's NA cRPG servers and will be handling any new ones that people would like to send in. I'm sure some of you have seen me in game (Airith_ATS, Solanar_II_ATS, Vetinari_ATS) at one point or another. Of course you can contact Garguro, but he might just redirect you here/to me.

PURPOSE OF THIS THREAD: If you have a map that you would like to see on the servers, PM it to me. DO NOT POST THEM IN THIS THREAD, please.

All maps will be given a chance, whether that be in PM'ing you back with how to improve your map, or a test run on the server. Please don't take what I say too harshly, I'd love every map to make it on the server, but we need some standards:
a) Please remember that all maps need to be created with cRPG in mind, which means giant ladders. All maps must be properly barricaded against this.
b) Big uphill walks (think of the Ruined Fort native map) are frowned upon.
c) Be careful about making your map too big, generally the first few maps I'm sent fall into this category.
d) Be wary of FPS intensive maps! Not everyone has a super computer with 16GB of Ram and a 3.5Ghz Quadcore processor (I made both of those up but you get the point). Avoid particle effect scene props (Anything that moves/flickers).
e) Entry points, Battle: 0 for defenders, 32 for attackers, 67-68-69 for master of the field; must be placed.
Siege: 0-31 for attackers, 32-63 for defenders, 66 for the flag.

Here's the format for sending in new maps:
1. Info/Ingame name
2. Trustworthy links to maps, ie http://www.mbrepository.com/index.php
2. a) The maps must be in a compressed folder with the following name format: scn_name.sco (name being your map name, no caps, spaces are replaced with underscores)
2. b) In a text file there must be your scene's information FROM THE MODULE SYSTEM module_scenes.py, module_strings.py, module_scripts.py (last two are optional) If you need help with this send me a PM.
If you only have the scenes.txt snippet for your map, I will still be able to look at it. It will just take me a little bit longer.
3. Name of map, description
4. IMPORTANT! Screenshots of the map ie http://imageshack.us/

Current map contributors:
(click to show/hide)

Threads on how to make maps:
http://forums.taleworlds.com/index.php/topic,112508.0.html <-- How To Use The Module System And Make Scenes
http://forums.taleworlds.com/index.php/topic,89831.0.html <-- Overall Entry Point Info
http://forums.taleworlds.com/index.php/topic,112806.0.html <-- Siege Scene Info
http://forums.taleworlds.com/index.php/topic,51851.0.html <-- Quick Scene Chooser
« Last Edit: July 28, 2011, 06:43:18 am by Airith »
And our time is flyin' see the candle burnin' low
Is the new world rising, from the shambles of the old
~The Rover - Led Zeppelin

Offline Airith

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Re: NA cRPG - New Maps
« Reply #1 on: January 03, 2011, 11:24:22 pm »
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NA 120 rotation 12/20/10:

set_map multi_scene_1_ats #plain Ruins
add_map multin_hedges #plain
add_map multik_horseshoe #desert
add_map multic_fall_village #plain
add_map multi_street_revolt_ats #plain
add_map multig_steppe_field #plain
add_map multig_burning_of_the_ships #outer_terrain_town_thir
#add_map multig_indoor_mayhem #plain
add_map multig_sakura_islands #plain
add_map multig_ruin #plain
add_map multig_bariyye #desert
add_map multig_ice_age #plain
#add_map multig_blue_bells_beech_trees #plain
add_map ambean_ats #plain
add_map ryibelet_ruins_ats #plain
add_map multi_scene_4_ats #plain Ruined Fort
add_map farmhouse_ats #plain
add_map multi_lochhaven_ats #plain
add_map multi_scene_6_ats #plain Ruined Castle
add_map multi_river_valley_ats #plain
add_map forest_ruins_ats #plain
add_map multi_scene_18_ats #plain Forest Hideout
add_map tulbuk_pass_ats #plain
#add_map multi_scene_14_ats #snow Battle on Ice
add_map forest_bridge_ats #plain
add_map multi_scene_9_ats #snow Snowy Village
add_map multi_scene_forma2 #snow Winter Lumber
add_map multi_the_docks_ats #beach
add_map multi_scene_7_ats #plain Field by the river
add_map watergate_ats #beach
add_map multi_scene_12_ats #beach Port Assault
add_map mijayet_ats #desert
add_map multi_scene_11_ats #plain Nord Town
add_map oasis_ats #desert
add_map multi_scene_2_ats #steppe Village
add_map multi_small_village_ats #steppe
add_map blood_arena_ats #steppe
add_map steppe_bridge_ats #steppe

80 man 12/20/10:
set_map multi_scene_1_ats #plain Ruins
add_map multin_hedges #plain
add_map multik_horseshoe #desert
add_map multic_fall_village #plain
add_map multi_street_revolt_ats #plain
add_map multig_steppe_field #plain
add_map multig_burning_of_the_ships #outer_terrain_town_thir
#add_map multig_indoor_mayhem #plain
add_map multig_sakura_islands #plain
add_map multig_ruin #plain
add_map multig_bariyye #desert
add_map multig_ice_age #plain
#add_map multig_blue_bells_beech_trees #plain
add_map tulbuk_pass_ats #plain
add_map multi_scene_forma2 #snow Winter lumber
add_map multi_river_valley_ats #plain
add_map watergate_ats #beach
#add_map multi_scene_14_ats #snow Battle on Ice
add_map multi_small_village_ats #steppe
add_map multi_scene_11_ats #plain Nord Town
add_map forest_bridge_ats #plain
add_map multi_scene_9_ats #snow Snowy Village
add_map ryibelet_ruins_ats #plain
add_map multi_lochhaven_ats #plain
add_map multi_scene_4_ats #plain Ruined Fort
add_map forest_ruins_ats #plain
add_map multi_scene_6_ats #plain Ruined Castle
add_map yalen_ats #plain
add_map multi_scene_18_ats #plain Forest Hideout
add_map ambean_ats #plain
add_map multi_scene_17_ats #steppe The Arena
add_map multi_scene_7_ats #plain Field by the river
add_map multi_the_docks_ats #beach
add_map multi_scene_12_ats #beach Port Assault
add_map mijayet_ats #desert
add_map oasis_ats #desert
add_map multi_scene_2_ats #steppe Village
add_map steppe_bridge_ats #steppe
add_map multi_enclosure_ats #steppe
add_map blood_arena_ats #steppe
And our time is flyin' see the candle burnin' low
Is the new world rising, from the shambles of the old
~The Rover - Led Zeppelin