13) for crossbow balance. Historically crossbows were capable at firing at ranges equal to those of longbows but due to the fact that they are held like guns when compensating for the arc (aiming upwards) the target could no longer be seen.
I suggest that the animation be changed and a FPS view be forced when aiming a crossbow. This would allow them to fulfill the role of sidearm and not leave bows bruised and incontinent over longer ranges.