Author Topic: 1h/2h speed and wpf?  (Read 1983 times)

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Offline PenduloFanboy

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1h/2h speed and wpf?
« on: August 03, 2011, 09:21:05 pm »
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Hi all

Since starting c-rpg mod I've gone 1h+shield mainly cos I suck at 2h blocking and a shield buys me 3-4 hits to kill someone else before luck comes into play.

The quest I have is at what point does the wpf actually start effecting things? On some random battles last night I picked up the huge 2h samurai Nodachi a couple times and waded into battle for the lolz..suprisingly I was hacking away faster than I can with my 1h long espada despite the 2h having a speed rating that's 8 lower.

I have 122wpf in 1h and 1wpf in 2h so I'd assume the 1h should be a lot faster right? Is there some reason it's worth continuing to throw points into 1h when I can just buy a decent 2h and hack faces with no points thrown into it. The shield boosts my survivability a small amount though it takes 3-5 hits to kill most things where the 2h seemed to 1shot most people in the way also boosting survivability.

I'm currently at 16 strength/12 agility if that makes any difference to things.

Offline Digglez

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Re: 1h/2h speed and wpf?
« Reply #1 on: August 03, 2011, 09:34:45 pm »
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using shield will slow your weapon down some.  WPF can increase swing speed up by about 15-20% if I remember correctly.  also the speed is scaling, so slower weapons will see more benefit than already very fast weapons.

also, each particular swing/animation for each weapon type has reach and speed bonuses associated with it.  I am only familiar with 1h speeds, but I would assume any extra reach also comes at the price of speed.

left to right: shortest and fastest
Overhead: middle
left to right: slow but extra reach
thrust: lots of extra reach but very slow


SWING REACH MODIFIERS

1h
Overhead = +0
Left-to-right = +0
Right-to-left = +19
Thrust = +61

2h
Overhead = +15
Left-to-right = +17
Right-to-left = +13
Thrust = +80 *not accurate anymore with the new animation*

2h Polearms
Overhead = -15
Left-to-right = -7
Right-to-left = -2
Thrust = +19

1h Polearms
Thrust = +50
« Last Edit: August 03, 2011, 09:37:19 pm by Digglez »

Offline Grimgar

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Re: 1h/2h speed and wpf?
« Reply #2 on: August 05, 2011, 11:22:44 pm »
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I was wondering if there was a place on the forum, where all of these sort of statistics are mapped out for players?

Offline Tears of Destiny

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Re: 1h/2h speed and wpf?
« Reply #3 on: August 05, 2011, 11:24:51 pm »
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I was wondering if there was a place on the forum, where all of these sort of statistics are mapped out for players?

Eventually my guide will have a link to every notable game mrchanic thread, and already includes the simple stuff like the above swing reach modifiers thing.

Other then that, check the slowly updated wiki or browse the forums.
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Offline Voin

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Re: 1h/2h speed and wpf?
« Reply #4 on: August 05, 2011, 11:53:43 pm »
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I wish the shield would slow less.

Offline rustyspoon

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Re: 1h/2h speed and wpf?
« Reply #5 on: August 06, 2011, 12:58:36 am »
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I wish the shield would slow less.

Shields don't slow your swings. They only slow your movement. As long as you're aware of your surroundings, it's not that big of a deal especially if you have a light shield.
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Offline Teeth

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Re: 1h/2h speed and wpf?
« Reply #6 on: August 07, 2011, 09:52:36 pm »
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1h
Overhead = +0
Left-to-right = +0
Right-to-left = +19
Thrust = +61

2h
Overhead = +15
Left-to-right = +17
Right-to-left = +13
Thrust = +80 *not accurate anymore with the new animation*
I really do not believe these numbers. I have nearly no range advantage with my 115 length miaodao against 100 range 1 handers. Their swings seem to add a lot to their range.

Offline rustyspoon

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Re: 1h/2h speed and wpf?
« Reply #7 on: August 07, 2011, 10:30:40 pm »
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I really do not believe these numbers. I have nearly no range advantage with my 115 length miaodao against 100 range 1 handers. Their swings seem to add a lot to their range.

I think you're just experiencing the ghost reach of some of the curved swords. A lot of the curved swords will hit before their model does. I can assure you that most 2 handers out range 1 handers.
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Offline Baggy

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Re: 1h/2h speed and wpf?
« Reply #8 on: August 08, 2011, 05:15:52 am »
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Also the one hander is prboaly stepping into the swing so he moves forward a step which means he gets extra range.
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