I'm posting here because I'm proposing what I think is a new kind of buff for agility rather than improving its current features.
I normally play with my regular medium sword+board and rarely find myself at an utter disadvantage against any particular enemy. Horses I can dodge or stab, bowmen I can rush, and medium armour guys I have a reasonable hope of killing. Post-patch* though, I can barely, if ever, kill competent strength build tin cans on my own. From Serge to almost any Occitan I just can't score enough hits without being 1 or 2-hit in return. Using a masterwork sword, even slashing the head (sometimes twice!), I still can rarely get through these folks without support or significant distraction. It could be that I've met my match, and that my build isn't a jack of all trades anymore, but this feels like a greater balance change than just requiring another hit or two. It seems that by buffing armour reduce, and thus making health more worthwhile on a point by point basis, the devs have further buffed/encouraged extreme STR builds. Even on my 5 athletics 4 weight alt I can barely outrun many players in exceptionally heavy gear. I'd like to see a minor buff to player running speed for each point of agility to help discourage players from making extreme STR builds.
*this is referring the new armour stat changes
TL;DR - give a slight running speed increase for each point of agility to encourage less extreme STR builds